2016-05-03 06:07:17 +00:00
|
|
|
// Copyright 2016 Citra Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#include <cmath>
|
|
|
|
|
|
|
|
#include "common/assert.h"
|
|
|
|
#include "common/framebuffer_layout.h"
|
2017-02-01 08:22:47 +00:00
|
|
|
#include "core/settings.h"
|
2016-05-03 06:07:17 +00:00
|
|
|
#include "video_core/video_core.h"
|
|
|
|
|
|
|
|
namespace Layout {
|
|
|
|
|
2016-11-05 07:47:05 +00:00
|
|
|
static const float TOP_SCREEN_ASPECT_RATIO =
|
|
|
|
static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth;
|
|
|
|
static const float BOT_SCREEN_ASPECT_RATIO =
|
|
|
|
static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth;
|
|
|
|
|
|
|
|
// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
|
|
|
|
template <class T>
|
|
|
|
static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area,
|
|
|
|
float screen_aspect_ratio) {
|
|
|
|
float scale = std::min(static_cast<float>(window_area.GetWidth()),
|
|
|
|
window_area.GetHeight() / screen_aspect_ratio);
|
2016-11-10 07:36:07 +00:00
|
|
|
return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
|
|
|
|
static_cast<T>(std::round(scale * screen_aspect_ratio))};
|
2016-05-03 06:07:17 +00:00
|
|
|
}
|
|
|
|
|
2016-11-05 07:47:05 +00:00
|
|
|
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) {
|
2016-05-03 06:07:17 +00:00
|
|
|
ASSERT(width > 0);
|
|
|
|
ASSERT(height > 0);
|
|
|
|
|
2016-11-05 07:47:05 +00:00
|
|
|
FramebufferLayout res{width, height, true, true, {}, {}};
|
|
|
|
// Default layout gives equal screen sizes to the top and bottom screen
|
|
|
|
MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2};
|
|
|
|
MathUtil::Rectangle<unsigned> top_screen =
|
|
|
|
maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
|
|
|
|
MathUtil::Rectangle<unsigned> bot_screen =
|
|
|
|
maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
|
2016-05-03 06:07:17 +00:00
|
|
|
|
|
|
|
float window_aspect_ratio = static_cast<float>(height) / width;
|
2016-11-05 07:47:05 +00:00
|
|
|
// both screens height are taken into account by multiplying by 2
|
|
|
|
float emulation_aspect_ratio = TOP_SCREEN_ASPECT_RATIO * 2;
|
2016-05-03 06:07:17 +00:00
|
|
|
|
2016-11-05 07:47:05 +00:00
|
|
|
if (window_aspect_ratio < emulation_aspect_ratio) {
|
|
|
|
// Apply borders to the left and right sides of the window.
|
|
|
|
top_screen =
|
|
|
|
top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2);
|
|
|
|
bot_screen =
|
|
|
|
bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2);
|
2016-05-03 06:07:17 +00:00
|
|
|
} else {
|
|
|
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
2016-11-05 07:47:05 +00:00
|
|
|
// Recalculate the bottom screen to account for the width difference between top and bottom
|
|
|
|
screen_window_area = {0, 0, width, top_screen.GetHeight()};
|
|
|
|
bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
|
|
|
|
bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2);
|
2016-11-05 08:58:11 +00:00
|
|
|
if (swapped) {
|
|
|
|
bot_screen = bot_screen.TranslateY(height / 2 - bot_screen.GetHeight());
|
|
|
|
} else {
|
|
|
|
top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight());
|
|
|
|
}
|
2016-05-03 06:07:17 +00:00
|
|
|
}
|
2016-11-05 07:47:05 +00:00
|
|
|
// Move the top screen to the bottom if we are swapped.
|
|
|
|
res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen;
|
|
|
|
res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateY(height / 2);
|
2016-05-03 06:07:17 +00:00
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
2016-11-05 07:47:05 +00:00
|
|
|
FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool swapped) {
|
2016-05-03 06:07:17 +00:00
|
|
|
ASSERT(width > 0);
|
|
|
|
ASSERT(height > 0);
|
2016-11-05 07:47:05 +00:00
|
|
|
// The drawing code needs at least somewhat valid values for both screens
|
|
|
|
// so just calculate them both even if the other isn't showing.
|
|
|
|
FramebufferLayout res{width, height, !swapped, swapped, {}, {}};
|
2016-05-03 06:07:17 +00:00
|
|
|
|
2016-11-05 07:47:05 +00:00
|
|
|
MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
|
|
|
|
MathUtil::Rectangle<unsigned> top_screen =
|
|
|
|
maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
|
|
|
|
MathUtil::Rectangle<unsigned> bot_screen =
|
|
|
|
maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
|
2016-05-03 06:07:17 +00:00
|
|
|
|
|
|
|
float window_aspect_ratio = static_cast<float>(height) / width;
|
2016-11-05 07:47:05 +00:00
|
|
|
float emulation_aspect_ratio = (swapped) ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
|
2016-05-03 06:07:17 +00:00
|
|
|
|
2016-10-22 21:03:13 +00:00
|
|
|
if (window_aspect_ratio < emulation_aspect_ratio) {
|
2016-11-05 07:47:05 +00:00
|
|
|
top_screen =
|
|
|
|
top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2);
|
|
|
|
bot_screen =
|
|
|
|
bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2);
|
2016-05-03 06:07:17 +00:00
|
|
|
} else {
|
2016-11-05 07:47:05 +00:00
|
|
|
top_screen = top_screen.TranslateY((height - top_screen.GetHeight()) / 2);
|
|
|
|
bot_screen = bot_screen.TranslateY((height - bot_screen.GetHeight()) / 2);
|
2016-05-03 06:07:17 +00:00
|
|
|
}
|
2016-11-05 07:47:05 +00:00
|
|
|
res.top_screen = top_screen;
|
|
|
|
res.bottom_screen = bot_screen;
|
2016-05-03 06:07:17 +00:00
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
2016-11-05 07:47:05 +00:00
|
|
|
FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped) {
|
2016-05-03 06:07:17 +00:00
|
|
|
ASSERT(width > 0);
|
|
|
|
ASSERT(height > 0);
|
|
|
|
|
2016-11-05 07:47:05 +00:00
|
|
|
FramebufferLayout res{width, height, true, true, {}, {}};
|
|
|
|
// Split the window into two parts. Give 4x width to the main screen and 1x width to the small
|
|
|
|
// To do that, find the total emulation box and maximize that based on window size
|
|
|
|
float window_aspect_ratio = static_cast<float>(height) / width;
|
|
|
|
float emulation_aspect_ratio =
|
|
|
|
swapped
|
|
|
|
? VideoCore::kScreenBottomHeight * 4 /
|
|
|
|
(VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth)
|
|
|
|
: VideoCore::kScreenTopHeight * 4 /
|
|
|
|
(VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth);
|
|
|
|
float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
|
|
|
|
float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;
|
|
|
|
|
|
|
|
MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
|
|
|
|
MathUtil::Rectangle<unsigned> total_rect =
|
|
|
|
maxRectangle(screen_window_area, emulation_aspect_ratio);
|
|
|
|
MathUtil::Rectangle<unsigned> large_screen =
|
|
|
|
maxRectangle(total_rect, large_screen_aspect_ratio);
|
|
|
|
MathUtil::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f);
|
|
|
|
MathUtil::Rectangle<unsigned> small_screen =
|
|
|
|
maxRectangle(fourth_size_rect, small_screen_aspect_ratio);
|
2016-05-03 06:07:17 +00:00
|
|
|
|
2016-10-22 21:03:13 +00:00
|
|
|
if (window_aspect_ratio < emulation_aspect_ratio) {
|
2016-11-05 07:47:05 +00:00
|
|
|
large_screen =
|
|
|
|
large_screen.TranslateX((screen_window_area.GetWidth() - total_rect.GetWidth()) / 2);
|
2016-05-03 06:07:17 +00:00
|
|
|
} else {
|
2016-11-05 07:47:05 +00:00
|
|
|
large_screen = large_screen.TranslateY((height - total_rect.GetHeight()) / 2);
|
2016-05-03 06:07:17 +00:00
|
|
|
}
|
2016-11-05 07:47:05 +00:00
|
|
|
// Shift the small screen to the bottom right corner
|
|
|
|
small_screen =
|
|
|
|
small_screen.TranslateX(large_screen.right)
|
|
|
|
.TranslateY(large_screen.GetHeight() + large_screen.top - small_screen.GetHeight());
|
|
|
|
res.top_screen = swapped ? small_screen : large_screen;
|
|
|
|
res.bottom_screen = swapped ? large_screen : small_screen;
|
2016-05-03 06:07:17 +00:00
|
|
|
return res;
|
|
|
|
}
|
2017-02-01 08:22:47 +00:00
|
|
|
|
|
|
|
FramebufferLayout CustomFrameLayout(unsigned width, unsigned height) {
|
|
|
|
ASSERT(width > 0);
|
|
|
|
ASSERT(height > 0);
|
|
|
|
|
|
|
|
FramebufferLayout res{width, height, true, true, {}, {}};
|
|
|
|
|
|
|
|
MathUtil::Rectangle<unsigned> top_screen{
|
|
|
|
Settings::values.custom_top_left, Settings::values.custom_top_top,
|
|
|
|
Settings::values.custom_top_right, Settings::values.custom_top_bottom};
|
|
|
|
MathUtil::Rectangle<unsigned> bot_screen{
|
|
|
|
Settings::values.custom_bottom_left, Settings::values.custom_bottom_top,
|
|
|
|
Settings::values.custom_bottom_right, Settings::values.custom_bottom_bottom};
|
|
|
|
|
|
|
|
res.top_screen = top_screen;
|
|
|
|
res.bottom_screen = bot_screen;
|
|
|
|
return res;
|
|
|
|
}
|
2016-10-22 21:03:13 +00:00
|
|
|
}
|