yuzu/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp

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2021-05-21 06:00:12 +00:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
void EmitIAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
[[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
ctx.AddU32("{}={}+{};", *inst, a, b);
}
void EmitIAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
[[maybe_unused]] std::string b) {
throw NotImplementedException("GLSL Instruction");
}
void EmitISub32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
[[maybe_unused]] std::string b) {
throw NotImplementedException("GLSL Instruction");
}
void EmitISub64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
[[maybe_unused]] std::string b) {
throw NotImplementedException("GLSL Instruction");
}
void EmitIMul32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
[[maybe_unused]] std::string b) {
throw NotImplementedException("GLSL Instruction");
}
void EmitINeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitIAbs32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitShiftLeftLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
[[maybe_unused]] std::string shift) {
throw NotImplementedException("GLSL Instruction");
}
void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
[[maybe_unused]] std::string shift) {
throw NotImplementedException("GLSL Instruction");
}
void EmitShiftRightLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
[[maybe_unused]] std::string shift) {
throw NotImplementedException("GLSL Instruction");
}
void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
[[maybe_unused]] std::string shift) {
throw NotImplementedException("GLSL Instruction");
}
void EmitShiftRightArithmetic32([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string base,
[[maybe_unused]] std::string shift) {
throw NotImplementedException("GLSL Instruction");
}
void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string base,
[[maybe_unused]] std::string shift) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBitwiseAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
[[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBitwiseOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
[[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBitwiseXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
[[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBitFieldInsert([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
[[maybe_unused]] std::string insert, [[maybe_unused]] std::string offset,
std::string count) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBitFieldSExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
[[maybe_unused]] std::string base, [[maybe_unused]] std::string offset,
std::string count) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBitFieldUExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
[[maybe_unused]] std::string base, [[maybe_unused]] std::string offset,
std::string count) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBitReverse32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBitCount32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBitwiseNot32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
[[maybe_unused]] std::string b) {
throw NotImplementedException("GLSL Instruction");
}
void EmitUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
[[maybe_unused]] std::string b) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
[[maybe_unused]] std::string b) {
throw NotImplementedException("GLSL Instruction");
}
void EmitUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
[[maybe_unused]] std::string b) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
[[maybe_unused]] std::string value, [[maybe_unused]] std::string min,
std::string max) {
throw NotImplementedException("GLSL Instruction");
}
void EmitUClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
[[maybe_unused]] std::string value, [[maybe_unused]] std::string min,
std::string max) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSLessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
[[maybe_unused]] std::string rhs) {
throw NotImplementedException("GLSL Instruction");
}
void EmitULessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
[[maybe_unused]] std::string rhs) {
throw NotImplementedException("GLSL Instruction");
}
void EmitIEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
[[maybe_unused]] std::string rhs) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSLessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
[[maybe_unused]] std::string rhs) {
throw NotImplementedException("GLSL Instruction");
}
void EmitULessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
[[maybe_unused]] std::string rhs) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
[[maybe_unused]] std::string rhs) {
throw NotImplementedException("GLSL Instruction");
}
void EmitUGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
[[maybe_unused]] std::string rhs) {
throw NotImplementedException("GLSL Instruction");
}
void EmitINotEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
[[maybe_unused]] std::string rhs) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
[[maybe_unused]] std::string rhs) {
throw NotImplementedException("GLSL Instruction");
}
void EmitUGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
[[maybe_unused]] std::string rhs) {
throw NotImplementedException("GLSL Instruction");
}
} // namespace Shader::Backend::GLSL