2021-05-21 06:00:12 +00:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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void EmitIAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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[[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
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ctx.AddU32("{}={}+{};", *inst, a, b);
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}
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void EmitIAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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[[maybe_unused]] std::string b) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitISub32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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[[maybe_unused]] std::string b) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitISub64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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[[maybe_unused]] std::string b) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitIMul32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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[[maybe_unused]] std::string b) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitINeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitIAbs32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitShiftLeftLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
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[[maybe_unused]] std::string shift) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
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[[maybe_unused]] std::string shift) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitShiftRightLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
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[[maybe_unused]] std::string shift) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
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[[maybe_unused]] std::string shift) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitShiftRightArithmetic32([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string base,
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[[maybe_unused]] std::string shift) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string base,
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[[maybe_unused]] std::string shift) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBitwiseAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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[[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBitwiseOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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[[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBitwiseXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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[[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBitFieldInsert([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
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[[maybe_unused]] std::string insert, [[maybe_unused]] std::string offset,
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std::string count) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBitFieldSExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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[[maybe_unused]] std::string base, [[maybe_unused]] std::string offset,
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std::string count) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBitFieldUExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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[[maybe_unused]] std::string base, [[maybe_unused]] std::string offset,
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std::string count) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBitReverse32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBitCount32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBitwiseNot32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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[[maybe_unused]] std::string b) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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[[maybe_unused]] std::string b) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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[[maybe_unused]] std::string b) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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[[maybe_unused]] std::string b) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitSClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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[[maybe_unused]] std::string value, [[maybe_unused]] std::string min,
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std::string max) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitUClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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[[maybe_unused]] std::string value, [[maybe_unused]] std::string min,
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std::string max) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitSLessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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[[maybe_unused]] std::string rhs) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitULessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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[[maybe_unused]] std::string rhs) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitIEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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[[maybe_unused]] std::string rhs) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitSLessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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[[maybe_unused]] std::string rhs) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitULessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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[[maybe_unused]] std::string rhs) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitSGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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[[maybe_unused]] std::string rhs) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitUGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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[[maybe_unused]] std::string rhs) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitINotEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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[[maybe_unused]] std::string rhs) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitSGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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[[maybe_unused]] std::string rhs) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitUGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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[[maybe_unused]] std::string rhs) {
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throw NotImplementedException("GLSL Instruction");
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}
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} // namespace Shader::Backend::GLSL
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