2021-02-19 21:10:18 +00:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Optimization {
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namespace {
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IR::Opcode Replace(IR::Opcode op) {
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switch (op) {
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case IR::Opcode::FPAbs16:
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return IR::Opcode::FPAbs32;
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case IR::Opcode::FPAdd16:
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return IR::Opcode::FPAdd32;
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case IR::Opcode::FPCeil16:
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return IR::Opcode::FPCeil32;
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case IR::Opcode::FPFloor16:
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return IR::Opcode::FPFloor32;
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case IR::Opcode::FPFma16:
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return IR::Opcode::FPFma32;
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case IR::Opcode::FPMul16:
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return IR::Opcode::FPMul32;
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case IR::Opcode::FPNeg16:
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return IR::Opcode::FPNeg32;
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case IR::Opcode::FPRoundEven16:
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return IR::Opcode::FPRoundEven32;
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case IR::Opcode::FPSaturate16:
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return IR::Opcode::FPSaturate32;
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case IR::Opcode::FPTrunc16:
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return IR::Opcode::FPTrunc32;
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case IR::Opcode::CompositeConstructF16x2:
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return IR::Opcode::CompositeConstructF32x2;
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case IR::Opcode::CompositeConstructF16x3:
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return IR::Opcode::CompositeConstructF32x3;
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case IR::Opcode::CompositeConstructF16x4:
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return IR::Opcode::CompositeConstructF32x4;
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case IR::Opcode::CompositeExtractF16x2:
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return IR::Opcode::CompositeExtractF32x2;
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case IR::Opcode::CompositeExtractF16x3:
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return IR::Opcode::CompositeExtractF32x3;
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case IR::Opcode::CompositeExtractF16x4:
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return IR::Opcode::CompositeExtractF32x4;
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2021-03-03 06:07:19 +00:00
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case IR::Opcode::CompositeInsertF16x2:
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return IR::Opcode::CompositeInsertF32x2;
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case IR::Opcode::CompositeInsertF16x3:
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return IR::Opcode::CompositeInsertF32x3;
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case IR::Opcode::CompositeInsertF16x4:
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return IR::Opcode::CompositeInsertF32x4;
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2021-02-19 21:10:18 +00:00
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case IR::Opcode::ConvertS16F16:
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return IR::Opcode::ConvertS16F32;
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case IR::Opcode::ConvertS32F16:
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return IR::Opcode::ConvertS32F32;
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case IR::Opcode::ConvertS64F16:
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return IR::Opcode::ConvertS64F32;
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case IR::Opcode::ConvertU16F16:
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return IR::Opcode::ConvertU16F32;
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case IR::Opcode::ConvertU32F16:
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return IR::Opcode::ConvertU32F32;
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case IR::Opcode::ConvertU64F16:
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return IR::Opcode::ConvertU64F32;
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case IR::Opcode::PackFloat2x16:
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return IR::Opcode::PackHalf2x16;
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case IR::Opcode::UnpackFloat2x16:
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return IR::Opcode::UnpackHalf2x16;
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2021-03-03 06:07:19 +00:00
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case IR::Opcode::ConvertF32F16:
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return IR::Opcode::Identity;
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case IR::Opcode::ConvertF16F32:
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return IR::Opcode::Identity;
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2021-03-20 08:04:12 +00:00
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case IR::Opcode::ConvertF16S8:
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return IR::Opcode::ConvertF32S8;
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case IR::Opcode::ConvertF16S16:
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return IR::Opcode::ConvertF32S16;
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case IR::Opcode::ConvertF16S32:
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return IR::Opcode::ConvertF32S32;
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case IR::Opcode::ConvertF16S64:
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return IR::Opcode::ConvertF32S64;
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case IR::Opcode::ConvertF16U8:
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return IR::Opcode::ConvertF32U8;
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case IR::Opcode::ConvertF16U16:
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return IR::Opcode::ConvertF32U16;
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case IR::Opcode::ConvertF16U32:
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return IR::Opcode::ConvertF32U32;
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case IR::Opcode::ConvertF16U64:
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return IR::Opcode::ConvertF32U64;
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2021-02-19 21:10:18 +00:00
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default:
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return op;
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}
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}
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} // Anonymous namespace
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void LowerFp16ToFp32(IR::Program& program) {
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2021-03-14 06:41:05 +00:00
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for (IR::Block* const block : program.blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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inst.ReplaceOpcode(Replace(inst.Opcode()));
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2021-02-19 21:10:18 +00:00
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}
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}
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}
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} // namespace Shader::Optimization
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