38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string>
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#include <fmt/format.h>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/renderer_opengl/utils.h"
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namespace OpenGL {
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info) {
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if (!GLAD_GL_KHR_debug) {
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return; // We don't need to throw an error as this is just for debugging
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}
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const std::string nice_addr = fmt::format("0x{:016x}", addr);
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std::string object_label;
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if (extra_info.empty()) {
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switch (identifier) {
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case GL_TEXTURE:
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object_label = "Texture@" + nice_addr;
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break;
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case GL_PROGRAM:
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object_label = "Shader@" + nice_addr;
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break;
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default:
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object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
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break;
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}
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} else {
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object_label = extra_info + '@' + nice_addr;
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}
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glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
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}
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} // namespace OpenGL
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