2014-05-17 21:07:51 +00:00
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
# pragma once
2014-08-03 14:00:52 +00:00
# include <cstddef>
2014-05-18 19:18:38 +00:00
# include <initializer_list>
# include <map>
2014-05-17 21:07:51 +00:00
# include "common/bit_field.h"
# include "common/common_types.h"
2014-07-26 13:17:37 +00:00
# include "core/mem_map.h"
2014-05-17 21:07:51 +00:00
namespace Pica {
2014-08-03 14:00:52 +00:00
// Returns index corresponding to the Regs member labeled by field_name
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
// when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
// Hopefully, this will be fixed sometime in the future.
// For lack of better alternatives, we currently hardcode the offsets when constant
// expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
// will then make sure the offsets indeed match the automatically calculated ones).
# define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
# if defined(_MSC_VER)
# define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
# else
// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
// really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
// field offset. Otherwise, the compiler will fail to compile this code.
# define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
( ( typename std : : enable_if < backup_workaround_index = = PICA_REG_INDEX ( field_name ) , size_t > : : type ) PICA_REG_INDEX ( field_name ) )
# endif // _MSC_VER
2014-05-18 20:50:41 +00:00
struct Regs {
2014-08-03 14:00:52 +00:00
// helper macro to properly align structure members.
// Calling INSERT_PADDING_WORDS will add a new member variable with a name like "pad121",
// depending on the current source line to make sure variable names are unique.
# define INSERT_PADDING_WORDS_HELPER1(x, y) x ## y
# define INSERT_PADDING_WORDS_HELPER2(x, y) INSERT_PADDING_WORDS_HELPER1(x, y)
# define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)];
INSERT_PADDING_WORDS ( 0x41 ) ;
BitField < 0 , 24 , u32 > viewport_size_x ;
2014-08-02 23:46:47 +00:00
INSERT_PADDING_WORDS ( 0x1 ) ;
2014-08-03 14:00:52 +00:00
BitField < 0 , 24 , u32 > viewport_size_y ;
INSERT_PADDING_WORDS ( 0x1bc ) ;
2014-07-26 13:17:37 +00:00
struct {
2014-08-03 14:00:52 +00:00
enum class Format : u64 {
BYTE = 0 ,
UBYTE = 1 ,
SHORT = 2 ,
FLOAT = 3 ,
} ;
2014-07-26 13:17:37 +00:00
BitField < 0 , 29 , u32 > base_address ;
inline u32 GetBaseAddress ( ) const {
// TODO: Ugly, should fix PhysicalToVirtualAddress instead
2014-07-26 14:19:11 +00:00
return DecodeAddressRegister ( base_address ) - Memory : : FCRAM_PADDR + Memory : : HEAP_GSP_VADDR ;
2014-07-26 13:17:37 +00:00
}
// Descriptor for internal vertex attributes
union {
BitField < 0 , 2 , Format > format0 ; // size of one element
BitField < 2 , 2 , u64 > size0 ; // number of elements minus 1
BitField < 4 , 2 , Format > format1 ;
BitField < 6 , 2 , u64 > size1 ;
BitField < 8 , 2 , Format > format2 ;
BitField < 10 , 2 , u64 > size2 ;
BitField < 12 , 2 , Format > format3 ;
BitField < 14 , 2 , u64 > size3 ;
BitField < 16 , 2 , Format > format4 ;
BitField < 18 , 2 , u64 > size4 ;
BitField < 20 , 2 , Format > format5 ;
BitField < 22 , 2 , u64 > size5 ;
BitField < 24 , 2 , Format > format6 ;
BitField < 26 , 2 , u64 > size6 ;
BitField < 28 , 2 , Format > format7 ;
BitField < 30 , 2 , u64 > size7 ;
BitField < 32 , 2 , Format > format8 ;
BitField < 34 , 2 , u64 > size8 ;
BitField < 36 , 2 , Format > format9 ;
BitField < 38 , 2 , u64 > size9 ;
BitField < 40 , 2 , Format > format10 ;
BitField < 42 , 2 , u64 > size10 ;
BitField < 44 , 2 , Format > format11 ;
BitField < 46 , 2 , u64 > size11 ;
BitField < 48 , 12 , u64 > attribute_mask ;
// number of total attributes minus 1
BitField < 60 , 4 , u64 > num_extra_attributes ;
} ;
inline Format GetFormat ( int n ) const {
Format formats [ ] = {
format0 , format1 , format2 , format3 ,
format4 , format5 , format6 , format7 ,
format8 , format9 , format10 , format11
} ;
return formats [ n ] ;
}
inline int GetNumElements ( int n ) const {
2014-07-26 14:19:11 +00:00
u64 sizes [ ] = {
2014-07-26 13:17:37 +00:00
size0 , size1 , size2 , size3 ,
size4 , size5 , size6 , size7 ,
size8 , size9 , size10 , size11
} ;
2014-07-26 14:19:11 +00:00
return ( int ) sizes [ n ] + 1 ;
2014-07-26 13:17:37 +00:00
}
inline int GetElementSizeInBytes ( int n ) const {
return ( GetFormat ( n ) = = Format : : FLOAT ) ? 4 :
( GetFormat ( n ) = = Format : : SHORT ) ? 2 : 1 ;
}
inline int GetStride ( int n ) const {
return GetNumElements ( n ) * GetElementSizeInBytes ( n ) ;
}
inline int GetNumTotalAttributes ( ) const {
2014-07-26 14:19:11 +00:00
return ( int ) num_extra_attributes + 1 ;
2014-07-26 13:17:37 +00:00
}
// Attribute loaders map the source vertex data to input attributes
// This e.g. allows to load different attributes from different memory locations
struct Loader {
// Source attribute data offset from the base address
u32 data_offset ;
union {
BitField < 0 , 4 , u64 > comp0 ;
BitField < 4 , 4 , u64 > comp1 ;
BitField < 8 , 4 , u64 > comp2 ;
BitField < 12 , 4 , u64 > comp3 ;
BitField < 16 , 4 , u64 > comp4 ;
BitField < 20 , 4 , u64 > comp5 ;
BitField < 24 , 4 , u64 > comp6 ;
BitField < 28 , 4 , u64 > comp7 ;
BitField < 32 , 4 , u64 > comp8 ;
BitField < 36 , 4 , u64 > comp9 ;
BitField < 40 , 4 , u64 > comp10 ;
BitField < 44 , 4 , u64 > comp11 ;
// bytes for a single vertex in this loader
BitField < 48 , 8 , u64 > byte_count ;
BitField < 60 , 4 , u64 > component_count ;
} ;
inline int GetComponent ( int n ) const {
2014-07-26 14:19:11 +00:00
u64 components [ ] = {
2014-07-26 13:17:37 +00:00
comp0 , comp1 , comp2 , comp3 ,
comp4 , comp5 , comp6 , comp7 ,
comp8 , comp9 , comp10 , comp11
} ;
2014-07-26 14:19:11 +00:00
return ( int ) components [ n ] ;
2014-07-26 13:17:37 +00:00
}
} attribute_loaders [ 12 ] ;
} vertex_attributes ;
struct {
enum IndexFormat : u32 {
BYTE = 0 ,
SHORT = 1 ,
} ;
union {
BitField < 0 , 31 , u32 > offset ; // relative to base attribute address
BitField < 31 , 1 , IndexFormat > format ;
} ;
} index_array ;
2014-07-26 14:19:11 +00:00
// Number of vertices to render
u32 num_vertices ;
INSERT_PADDING_WORDS ( 0x5 ) ;
// These two trigger rendering of triangles
u32 trigger_draw ;
u32 trigger_draw_indexed ;
INSERT_PADDING_WORDS ( 0xd0 ) ;
2014-08-03 14:00:52 +00:00
# undef INSERT_PADDING_WORDS_HELPER1
# undef INSERT_PADDING_WORDS_HELPER2
# undef INSERT_PADDING_WORDS
// Map register indices to names readable by humans
// Used for debugging purposes, so performance is not an issue here
static std : : string GetCommandName ( int index ) {
std : : map < u32 , std : : string > map ;
Regs regs ;
// TODO: MSVC does not support using offsetof() on non-static data members even though this
// is technically allowed since C++11. Hence, this functionality is disabled until
// MSVC properly supports it.
# ifndef _MSC_VER
# define ADD_FIELD(name) \
do { \
map . insert ( { PICA_REG_INDEX ( name ) , # name } ) ; \
for ( u32 i = PICA_REG_INDEX ( name ) + 1 ; i < PICA_REG_INDEX ( name ) + sizeof ( regs . name ) / 4 ; + + i ) \
map . insert ( { i , # name + std : : string ( " + " ) + std : : to_string ( i - PICA_REG_INDEX ( name ) ) } ) ; \
} while ( false )
ADD_FIELD ( viewport_size_x ) ;
ADD_FIELD ( viewport_size_y ) ;
2014-07-26 13:17:37 +00:00
ADD_FIELD ( vertex_attributes ) ;
ADD_FIELD ( index_array ) ;
2014-07-26 14:19:11 +00:00
ADD_FIELD ( num_vertices ) ;
ADD_FIELD ( trigger_draw ) ;
ADD_FIELD ( trigger_draw_indexed ) ;
2014-08-03 14:00:52 +00:00
# undef ADD_FIELD
# endif // _MSC_VER
// Return empty string if no match is found
return map [ index ] ;
}
static inline int NumIds ( ) {
return sizeof ( Regs ) / sizeof ( u32 ) ;
}
u32 & operator [ ] ( int index ) const {
u32 * content = ( u32 * ) this ;
return content [ index ] ;
}
u32 & operator [ ] ( int index ) {
u32 * content = ( u32 * ) this ;
return content [ index ] ;
}
private :
/*
* Most physical addresses which Pica registers refer to are 8 - byte aligned .
* This function should be used to get the address from a raw register value .
*/
static inline u32 DecodeAddressRegister ( u32 register_value ) {
return register_value * 8 ;
}
2014-05-17 21:07:51 +00:00
} ;
2014-08-03 14:00:52 +00:00
// TODO: MSVC does not support using offsetof() on non-static data members even though this
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
# ifndef _MSC_VER
# define ASSERT_REG_POSITION(field_name, position) static_assert(offsetof(Regs, field_name) == position * 4, "Field "#field_name" has invalid position")
ASSERT_REG_POSITION ( viewport_size_x , 0x41 ) ;
ASSERT_REG_POSITION ( viewport_size_y , 0x43 ) ;
2014-07-26 13:17:37 +00:00
ASSERT_REG_POSITION ( vertex_attributes , 0x200 ) ;
ASSERT_REG_POSITION ( index_array , 0x227 ) ;
2014-07-26 14:19:11 +00:00
ASSERT_REG_POSITION ( num_vertices , 0x228 ) ;
ASSERT_REG_POSITION ( trigger_draw , 0x22e ) ;
ASSERT_REG_POSITION ( trigger_draw_indexed , 0x22f ) ;
2014-05-18 20:50:41 +00:00
2014-08-03 14:00:52 +00:00
# undef ASSERT_REG_POSITION
# endif // !defined(_MSC_VER)
2014-05-18 20:50:41 +00:00
2014-08-03 14:00:52 +00:00
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
static_assert ( sizeof ( Regs ) = = 0x300 * sizeof ( u32 ) , " Invalid total size of register set " ) ;
2014-05-18 20:50:41 +00:00
2014-07-26 12:42:46 +00:00
extern Regs registers ; // TODO: Not sure if we want to have one global instance for this
2014-07-27 18:08:42 +00:00
struct float24 {
static float24 FromFloat32 ( float val ) {
float24 ret ;
ret . value = val ;
return ret ;
}
// 16 bit mantissa, 7 bit exponent, 1 bit sign
// TODO: No idea if this works as intended
static float24 FromRawFloat24 ( u32 hex ) {
float24 ret ;
if ( ( hex & 0xFFFFFF ) = = 0 ) {
ret . value = 0 ;
} else {
u32 mantissa = hex & 0xFFFF ;
u32 exponent = ( hex > > 16 ) & 0x7F ;
u32 sign = hex > > 23 ;
ret . value = powf ( 2.0f , ( float ) exponent - 63.0f ) * ( 1.0f + mantissa * powf ( 2.0f , - 16.f ) ) ;
if ( sign )
ret . value = - ret . value ;
}
return ret ;
}
// Not recommended for anything but logging
float ToFloat32 ( ) const {
return value ;
}
float24 operator * ( const float24 & flt ) const {
return float24 : : FromFloat32 ( ToFloat32 ( ) * flt . ToFloat32 ( ) ) ;
}
float24 operator / ( const float24 & flt ) const {
return float24 : : FromFloat32 ( ToFloat32 ( ) / flt . ToFloat32 ( ) ) ;
}
float24 operator + ( const float24 & flt ) const {
return float24 : : FromFloat32 ( ToFloat32 ( ) + flt . ToFloat32 ( ) ) ;
}
float24 operator - ( const float24 & flt ) const {
return float24 : : FromFloat32 ( ToFloat32 ( ) - flt . ToFloat32 ( ) ) ;
}
float24 operator - ( ) const {
return float24 : : FromFloat32 ( - ToFloat32 ( ) ) ;
}
bool operator < ( const float24 & flt ) const {
return ToFloat32 ( ) < flt . ToFloat32 ( ) ;
}
bool operator > ( const float24 & flt ) const {
return ToFloat32 ( ) > flt . ToFloat32 ( ) ;
}
bool operator > = ( const float24 & flt ) const {
return ToFloat32 ( ) > = flt . ToFloat32 ( ) ;
}
bool operator < = ( const float24 & flt ) const {
return ToFloat32 ( ) < = flt . ToFloat32 ( ) ;
}
private :
float24 ( ) = default ;
// Stored as a regular float, merely for convenience
// TODO: Perform proper arithmetic on this!
float value ;
} ;
2014-05-17 21:07:51 +00:00
union CommandHeader {
2014-05-18 17:59:36 +00:00
CommandHeader ( u32 h ) : hex ( h ) { }
2014-05-17 21:07:51 +00:00
u32 hex ;
2014-08-03 14:00:52 +00:00
BitField < 0 , 16 , u32 > cmd_id ;
2014-05-17 21:07:51 +00:00
BitField < 16 , 4 , u32 > parameter_mask ;
BitField < 20 , 11 , u32 > extra_data_length ;
BitField < 31 , 1 , u32 > group_commands ;
} ;
2014-05-18 20:50:41 +00:00
} // namespace