2023-11-12 07:03:01 +00:00
|
|
|
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
|
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <memory>
|
|
|
|
#include <string>
|
|
|
|
#include "common/settings.h"
|
|
|
|
|
2023-11-02 17:53:40 +00:00
|
|
|
#define SI_NO_CONVERSION
|
2023-11-12 07:03:01 +00:00
|
|
|
#include <SimpleIni.h>
|
|
|
|
#include <boost/algorithm/string/replace.hpp>
|
|
|
|
|
|
|
|
// Workaround for conflicting definition in libloaderapi.h caused by SimpleIni
|
|
|
|
#undef LoadString
|
|
|
|
#undef CreateFile
|
|
|
|
#undef DeleteFile
|
|
|
|
#undef CopyFile
|
|
|
|
#undef CreateDirectory
|
|
|
|
#undef MoveFile
|
|
|
|
|
|
|
|
namespace Core {
|
|
|
|
class System;
|
|
|
|
}
|
|
|
|
|
|
|
|
class Config {
|
|
|
|
public:
|
|
|
|
enum class ConfigType {
|
|
|
|
GlobalConfig,
|
|
|
|
PerGameConfig,
|
|
|
|
InputProfile,
|
|
|
|
};
|
|
|
|
|
|
|
|
virtual ~Config() = default;
|
|
|
|
|
|
|
|
void ClearControlPlayerValues() const;
|
|
|
|
|
|
|
|
[[nodiscard]] const std::string& GetConfigFilePath() const;
|
|
|
|
|
|
|
|
[[nodiscard]] bool Exists(const std::string& section, const std::string& key) const;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
explicit Config(ConfigType config_type = ConfigType::GlobalConfig);
|
|
|
|
|
|
|
|
void Initialize(const std::string& config_name = "config");
|
|
|
|
void Initialize(std::optional<std::string> config_path);
|
|
|
|
|
|
|
|
void WriteToIni() const;
|
|
|
|
|
|
|
|
void SetUpIni();
|
|
|
|
[[nodiscard]] bool IsCustomConfig() const;
|
|
|
|
|
|
|
|
void Reload();
|
|
|
|
void Save();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Derived config classes must implement this so they can reload all platform-specific
|
|
|
|
* values and global ones.
|
|
|
|
*/
|
|
|
|
virtual void ReloadAllValues() = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Derived config classes must implement this so they can save all platform-specific
|
|
|
|
* and global values.
|
|
|
|
*/
|
|
|
|
virtual void SaveAllValues() = 0;
|
|
|
|
|
|
|
|
void ReadValues();
|
|
|
|
void ReadPlayerValues(std::size_t player_index);
|
|
|
|
|
|
|
|
void ReadTouchscreenValues();
|
|
|
|
void ReadMotionTouchValues();
|
|
|
|
|
|
|
|
// Read functions bases off the respective config section names.
|
|
|
|
void ReadAudioValues();
|
|
|
|
void ReadControlValues();
|
|
|
|
void ReadCoreValues();
|
|
|
|
void ReadDataStorageValues();
|
|
|
|
void ReadDebuggingValues();
|
|
|
|
void ReadServiceValues();
|
|
|
|
void ReadDisabledAddOnValues();
|
|
|
|
void ReadMiscellaneousValues();
|
|
|
|
void ReadCpuValues();
|
|
|
|
void ReadRendererValues();
|
|
|
|
void ReadScreenshotValues();
|
|
|
|
void ReadSystemValues();
|
|
|
|
void ReadWebServiceValues();
|
|
|
|
void ReadNetworkValues();
|
|
|
|
|
|
|
|
// Read platform specific sections
|
|
|
|
virtual void ReadHidbusValues() = 0;
|
|
|
|
virtual void ReadDebugControlValues() = 0;
|
|
|
|
virtual void ReadPathValues() = 0;
|
|
|
|
virtual void ReadShortcutValues() = 0;
|
|
|
|
virtual void ReadUIValues() = 0;
|
|
|
|
virtual void ReadUIGamelistValues() = 0;
|
|
|
|
virtual void ReadUILayoutValues() = 0;
|
|
|
|
virtual void ReadMultiplayerValues() = 0;
|
|
|
|
|
|
|
|
void SaveValues();
|
|
|
|
void SavePlayerValues(std::size_t player_index);
|
|
|
|
void SaveTouchscreenValues();
|
|
|
|
void SaveMotionTouchValues();
|
|
|
|
|
|
|
|
// Save functions based off the respective config section names.
|
|
|
|
void SaveAudioValues();
|
|
|
|
void SaveControlValues();
|
|
|
|
void SaveCoreValues();
|
|
|
|
void SaveDataStorageValues();
|
|
|
|
void SaveDebuggingValues();
|
|
|
|
void SaveNetworkValues();
|
|
|
|
void SaveDisabledAddOnValues();
|
|
|
|
void SaveMiscellaneousValues();
|
|
|
|
void SaveCpuValues();
|
|
|
|
void SaveRendererValues();
|
|
|
|
void SaveScreenshotValues();
|
|
|
|
void SaveSystemValues();
|
|
|
|
void SaveWebServiceValues();
|
|
|
|
|
|
|
|
// Save platform specific sections
|
|
|
|
virtual void SaveHidbusValues() = 0;
|
|
|
|
virtual void SaveDebugControlValues() = 0;
|
|
|
|
virtual void SavePathValues() = 0;
|
|
|
|
virtual void SaveShortcutValues() = 0;
|
|
|
|
virtual void SaveUIValues() = 0;
|
|
|
|
virtual void SaveUIGamelistValues() = 0;
|
|
|
|
virtual void SaveUILayoutValues() = 0;
|
|
|
|
virtual void SaveMultiplayerValues() = 0;
|
|
|
|
|
|
|
|
virtual std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Reads a setting from the qt_config.
|
|
|
|
*
|
|
|
|
* @param key The setting's identifier
|
|
|
|
* @param default_value The value to use when the setting is not already present in the config
|
|
|
|
*/
|
|
|
|
bool ReadBooleanSetting(const std::string& key,
|
|
|
|
std::optional<bool> default_value = std::nullopt);
|
|
|
|
s64 ReadIntegerSetting(const std::string& key, std::optional<s64> default_value = std::nullopt);
|
2023-11-22 01:46:27 +00:00
|
|
|
u64 ReadUnsignedIntegerSetting(const std::string& key,
|
|
|
|
std::optional<u64> default_value = std::nullopt);
|
2023-11-12 07:03:01 +00:00
|
|
|
double ReadDoubleSetting(const std::string& key,
|
|
|
|
std::optional<double> default_value = std::nullopt);
|
|
|
|
std::string ReadStringSetting(const std::string& key,
|
|
|
|
std::optional<std::string> default_value = std::nullopt);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Writes a setting to the qt_config.
|
|
|
|
*
|
|
|
|
* @param key The setting's idetentifier
|
|
|
|
* @param value Value of the setting
|
|
|
|
* @param default_value Default of the setting if not present in config
|
|
|
|
* @param use_global Specifies if the custom or global config should be in use, for custom
|
|
|
|
* configs
|
|
|
|
*/
|
|
|
|
template <typename Type = int>
|
|
|
|
void WriteSetting(const std::string& key, const Type& value,
|
|
|
|
const std::optional<Type>& default_value = std::nullopt,
|
|
|
|
const std::optional<bool>& use_global = std::nullopt);
|
|
|
|
void WriteSettingInternal(const std::string& key, const std::string& value);
|
|
|
|
|
|
|
|
void ReadCategory(Settings::Category category);
|
|
|
|
void WriteCategory(Settings::Category category);
|
|
|
|
void ReadSettingGeneric(Settings::BasicSetting* setting);
|
|
|
|
void WriteSettingGeneric(const Settings::BasicSetting* setting);
|
|
|
|
|
|
|
|
template <typename T>
|
|
|
|
[[nodiscard]] std::string ToString(const T& value_) {
|
|
|
|
if constexpr (std::is_same_v<T, std::string>) {
|
|
|
|
return value_;
|
|
|
|
} else if constexpr (std::is_same_v<T, std::optional<u32>>) {
|
|
|
|
return value_.has_value() ? std::to_string(*value_) : "none";
|
|
|
|
} else if constexpr (std::is_same_v<T, bool>) {
|
|
|
|
return value_ ? "true" : "false";
|
2023-11-22 01:46:27 +00:00
|
|
|
} else if constexpr (std::is_same_v<T, u64>) {
|
|
|
|
return std::to_string(static_cast<u64>(value_));
|
2023-11-12 07:03:01 +00:00
|
|
|
} else {
|
|
|
|
return std::to_string(static_cast<s64>(value_));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void BeginGroup(const std::string& group);
|
|
|
|
void EndGroup();
|
|
|
|
std::string GetSection();
|
|
|
|
[[nodiscard]] std::string GetGroup() const;
|
|
|
|
static std::string AdjustKey(const std::string& key);
|
|
|
|
static std::string AdjustOutputString(const std::string& string);
|
|
|
|
std::string GetFullKey(const std::string& key, bool skipArrayIndex);
|
|
|
|
int BeginArray(const std::string& array);
|
|
|
|
void EndArray();
|
|
|
|
void SetArrayIndex(int index);
|
|
|
|
|
|
|
|
const ConfigType type;
|
|
|
|
std::unique_ptr<CSimpleIniA> config;
|
|
|
|
std::string config_loc;
|
|
|
|
const bool global;
|
|
|
|
|
|
|
|
private:
|
|
|
|
inline static std::array<char, 19> special_characters = {'!', '#', '$', '%', '^', '&', '*',
|
|
|
|
'|', ';', '\'', '\"', ',', '<', '.',
|
|
|
|
'>', '?', '`', '~', '='};
|
|
|
|
|
|
|
|
struct ConfigArray {
|
|
|
|
std::string name;
|
|
|
|
int size;
|
|
|
|
int index;
|
|
|
|
};
|
|
|
|
std::vector<ConfigArray> array_stack;
|
|
|
|
std::vector<std::string> key_stack;
|
|
|
|
};
|