2021-01-09 06:30:07 +00:00
|
|
|
// Copyright 2021 yuzu Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2021-04-21 03:25:46 +00:00
|
|
|
#include <array>
|
|
|
|
#include <algorithm>
|
2021-01-09 06:30:07 +00:00
|
|
|
#include <string_view>
|
|
|
|
|
|
|
|
#include <fmt/format.h>
|
|
|
|
|
|
|
|
#include "shader_recompiler/frontend/ir/type.h"
|
|
|
|
|
|
|
|
namespace Shader::IR {
|
|
|
|
|
|
|
|
enum class Opcode {
|
|
|
|
#define OPCODE(name, ...) name,
|
2021-02-06 02:11:23 +00:00
|
|
|
#include "opcodes.inc"
|
2021-01-09 06:30:07 +00:00
|
|
|
#undef OPCODE
|
|
|
|
};
|
|
|
|
|
2021-04-21 03:25:46 +00:00
|
|
|
namespace Detail {
|
|
|
|
|
|
|
|
struct OpcodeMeta {
|
|
|
|
std::string_view name;
|
|
|
|
Type type;
|
|
|
|
std::array<Type, 5> arg_types;
|
|
|
|
};
|
|
|
|
|
|
|
|
// using enum Type;
|
|
|
|
constexpr Type Void{Type::Void};
|
|
|
|
constexpr Type Opaque{Type::Opaque};
|
|
|
|
constexpr Type Label{Type::Label};
|
|
|
|
constexpr Type Reg{Type::Reg};
|
|
|
|
constexpr Type Pred{Type::Pred};
|
|
|
|
constexpr Type Attribute{Type::Attribute};
|
|
|
|
constexpr Type Patch{Type::Patch};
|
|
|
|
constexpr Type U1{Type::U1};
|
|
|
|
constexpr Type U8{Type::U8};
|
|
|
|
constexpr Type U16{Type::U16};
|
|
|
|
constexpr Type U32{Type::U32};
|
|
|
|
constexpr Type U64{Type::U64};
|
|
|
|
constexpr Type F16{Type::F16};
|
|
|
|
constexpr Type F32{Type::F32};
|
|
|
|
constexpr Type F64{Type::F64};
|
|
|
|
constexpr Type U32x2{Type::U32x2};
|
|
|
|
constexpr Type U32x3{Type::U32x3};
|
|
|
|
constexpr Type U32x4{Type::U32x4};
|
|
|
|
constexpr Type F16x2{Type::F16x2};
|
|
|
|
constexpr Type F16x3{Type::F16x3};
|
|
|
|
constexpr Type F16x4{Type::F16x4};
|
|
|
|
constexpr Type F32x2{Type::F32x2};
|
|
|
|
constexpr Type F32x3{Type::F32x3};
|
|
|
|
constexpr Type F32x4{Type::F32x4};
|
|
|
|
constexpr Type F64x2{Type::F64x2};
|
|
|
|
constexpr Type F64x3{Type::F64x3};
|
|
|
|
constexpr Type F64x4{Type::F64x4};
|
|
|
|
|
|
|
|
constexpr std::array META_TABLE{
|
|
|
|
#define OPCODE(name_token, type_token, ...) \
|
|
|
|
OpcodeMeta{ \
|
|
|
|
.name{#name_token}, \
|
|
|
|
.type = type_token, \
|
|
|
|
.arg_types{__VA_ARGS__}, \
|
|
|
|
},
|
|
|
|
#include "opcodes.inc"
|
|
|
|
#undef OPCODE
|
|
|
|
};
|
|
|
|
|
|
|
|
constexpr size_t CalculateNumArgsOf(Opcode op) {
|
|
|
|
const auto& arg_types{META_TABLE[static_cast<size_t>(op)].arg_types};
|
|
|
|
return std::distance(arg_types.begin(), std::ranges::find(arg_types, Type::Void));
|
|
|
|
}
|
|
|
|
|
|
|
|
constexpr std::array NUM_ARGS{
|
|
|
|
#define OPCODE(name_token, type_token, ...) CalculateNumArgsOf(Opcode::name_token),
|
|
|
|
#include "opcodes.inc"
|
|
|
|
#undef OPCODE
|
|
|
|
};
|
|
|
|
} // namespace Detail
|
|
|
|
|
2021-01-09 06:30:07 +00:00
|
|
|
/// Get return type of an opcode
|
2021-04-21 03:25:46 +00:00
|
|
|
[[nodiscard]] inline Type TypeOf(Opcode op) noexcept {
|
|
|
|
return Detail::META_TABLE[static_cast<size_t>(op)].type;
|
|
|
|
}
|
2021-01-09 06:30:07 +00:00
|
|
|
|
|
|
|
/// Get the number of arguments an opcode accepts
|
2021-04-21 03:25:46 +00:00
|
|
|
[[nodiscard]] inline size_t NumArgsOf(Opcode op) noexcept {
|
|
|
|
return Detail::NUM_ARGS[static_cast<size_t>(op)];
|
|
|
|
}
|
2021-01-09 06:30:07 +00:00
|
|
|
|
|
|
|
/// Get the required type of an argument of an opcode
|
2021-04-21 03:25:46 +00:00
|
|
|
[[nodiscard]] inline Type ArgTypeOf(Opcode op, size_t arg_index) noexcept {
|
|
|
|
return Detail::META_TABLE[static_cast<size_t>(op)].arg_types[arg_index];
|
|
|
|
}
|
2021-01-09 06:30:07 +00:00
|
|
|
|
|
|
|
/// Get the name of an opcode
|
|
|
|
[[nodiscard]] std::string_view NameOf(Opcode op);
|
|
|
|
|
|
|
|
} // namespace Shader::IR
|
|
|
|
|
|
|
|
template <>
|
|
|
|
struct fmt::formatter<Shader::IR::Opcode> {
|
|
|
|
constexpr auto parse(format_parse_context& ctx) {
|
|
|
|
return ctx.begin();
|
|
|
|
}
|
|
|
|
template <typename FormatContext>
|
|
|
|
auto format(const Shader::IR::Opcode& op, FormatContext& ctx) {
|
|
|
|
return format_to(ctx.out(), "{}", Shader::IR::NameOf(op));
|
|
|
|
}
|
|
|
|
};
|