yuzu/src/shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
void IADD(TranslatorVisitor& v, u64 insn, const IR::U32 op_b, bool neg_a, bool po, bool sat, bool x,
bool cc) {
union {
u64 raw;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> src_a;
} const iadd{insn};
if (sat) {
throw NotImplementedException("IADD SAT");
}
if (x && po) {
throw NotImplementedException("IADD X+PO");
}
// Operand A is always read from here, negated if needed
IR::U32 op_a{v.X(iadd.src_a)};
if (neg_a) {
op_a = v.ir.INeg(op_a);
}
// Add both operands
IR::U32 result{v.ir.IAdd(op_a, op_b)};
if (x) {
const IR::U32 carry{v.ir.Select(v.ir.GetCFlag(), v.ir.Imm32(1), v.ir.Imm32(0))};
result = v.ir.IAdd(result, carry);
}
if (po) {
// .PO adds one to the result
result = v.ir.IAdd(result, v.ir.Imm32(1));
}
if (cc) {
// Store flags
// TODO: Does this grab the result pre-PO or after?
if (po) {
throw NotImplementedException("IADD CC+PO");
}
// TODO: How does CC behave when X is set?
if (x) {
throw NotImplementedException("IADD X+CC");
}
v.SetZFlag(v.ir.GetZeroFromOp(result));
v.SetSFlag(v.ir.GetSignFromOp(result));
v.SetCFlag(v.ir.GetCarryFromOp(result));
v.SetOFlag(v.ir.GetOverflowFromOp(result));
}
// Store result
v.X(iadd.dest_reg, result);
}
void IADD(TranslatorVisitor& v, u64 insn, IR::U32 op_b) {
union {
u64 insn;
BitField<43, 1, u64> x;
BitField<47, 1, u64> cc;
BitField<48, 2, u64> three_for_po;
BitField<48, 1, u64> neg_b;
BitField<49, 1, u64> neg_a;
BitField<50, 1, u64> sat;
} const iadd{insn};
const bool po{iadd.three_for_po == 3};
const bool neg_a{!po && iadd.neg_a != 0};
if (!po && iadd.neg_b != 0) {
op_b = v.ir.INeg(op_b);
}
IADD(v, insn, op_b, iadd.neg_a != 0, po, iadd.sat != 0, iadd.x != 0, iadd.cc != 0);
}
} // Anonymous namespace
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void TranslatorVisitor::IADD_reg(u64 insn) {
IADD(*this, insn, GetReg20(insn));
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}
void TranslatorVisitor::IADD_cbuf(u64 insn) {
IADD(*this, insn, GetCbuf(insn));
}
void TranslatorVisitor::IADD_imm(u64 insn) {
IADD(*this, insn, GetImm20(insn));
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}
void TranslatorVisitor::IADD32I(u64 insn) {
union {
u64 raw;
BitField<52, 1, u64> cc;
BitField<53, 1, u64> x;
BitField<54, 1, u64> sat;
BitField<55, 2, u64> three_for_po;
BitField<56, 1, u64> neg_a;
} const iadd32i{insn};
const bool po{iadd32i.three_for_po == 3};
const bool neg_a{!po && iadd32i.neg_a != 0};
IADD(*this, insn, GetImm32(insn), neg_a, po, iadd32i.sat != 0, iadd32i.x != 0, iadd32i.cc != 0);
}
} // namespace Shader::Maxwell