yuzu/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
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Id EmitCompositeConstructU32x2(EmitContext& ctx, Id e1, Id e2) {
return ctx.OpCompositeConstruct(ctx.U32[2], e1, e2);
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}
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Id EmitCompositeConstructU32x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
return ctx.OpCompositeConstruct(ctx.U32[3], e1, e2, e3);
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}
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Id EmitCompositeConstructU32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
return ctx.OpCompositeConstruct(ctx.U32[4], e1, e2, e3, e4);
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}
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Id EmitCompositeExtractU32x2(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.U32[1], composite, index);
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}
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Id EmitCompositeExtractU32x3(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.U32[1], composite, index);
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}
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Id EmitCompositeExtractU32x4(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.U32[1], composite, index);
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}
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void EmitCompositeConstructF16x2(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitCompositeConstructF16x3(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitCompositeConstructF16x4(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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Id EmitCompositeExtractF16x2(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.F16[1], composite, index);
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}
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Id EmitCompositeExtractF16x3(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.F16[1], composite, index);
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}
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Id EmitCompositeExtractF16x4(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.F16[1], composite, index);
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}
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void EmitCompositeConstructF32x2(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitCompositeConstructF32x3(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitCompositeConstructF32x4(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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Id EmitCompositeExtractF32x2(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.F32[1], composite, index);
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}
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Id EmitCompositeExtractF32x3(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.F32[1], composite, index);
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}
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Id EmitCompositeExtractF32x4(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.F32[1], composite, index);
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}
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void EmitCompositeConstructF64x2(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitCompositeConstructF64x3(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitCompositeConstructF64x4(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitCompositeExtractF64x2(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitCompositeExtractF64x3(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitCompositeExtractF64x4(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
} // namespace Shader::Backend::SPIRV