yuzu/src/input_common/sdl/sdl.h

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
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#include "core/frontend/input.h"
union SDL_Event;
namespace Common {
class ParamPackage;
}
namespace InputCommon {
namespace Polling {
class DevicePoller;
enum class DeviceType;
} // namespace Polling
} // namespace InputCommon
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namespace InputCommon {
namespace SDL {
/// Initializes and registers SDL device factories
void Init();
/// Unresisters SDL device factories and shut them down.
void Shutdown();
/// Needs to be called before SDL_QuitSubSystem.
void CloseSDLJoysticks();
/// Handle SDL_Events for joysticks from SDL_PollEvent
void HandleGameControllerEvent(const SDL_Event& event);
/// A Loop that calls HandleGameControllerEvent until Shutdown is called
void PollLoop();
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event);
namespace Polling {
/// Get all DevicePoller that use the SDL backend for a specific device type
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
InputCommon::Polling::DeviceType type);
} // namespace Polling
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} // namespace SDL
} // namespace InputCommon