yuzu/src/input_common/mouse/mouse_input.h

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
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#include <array>
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#include <mutex>
#include <stop_token>
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#include <thread>
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#include "common/common_types.h"
#include "common/threadsafe_queue.h"
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#include "common/vector_math.h"
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#include "core/frontend/input.h"
#include "input_common/motion_input.h"
namespace MouseInput {
enum class MouseButton {
Left,
Right,
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Wheel,
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Backward,
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Forward,
Task,
Extra,
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Undefined,
};
struct MouseStatus {
MouseButton button{MouseButton::Undefined};
};
struct MouseData {
bool pressed{};
std::array<int, 2> axis{};
Input::MotionStatus motion{};
Input::TouchStatus touch{};
};
class Mouse {
public:
Mouse();
~Mouse();
/// Used for polling
void BeginConfiguration();
void EndConfiguration();
/**
* Signals that a button is pressed.
* @param x the x-coordinate of the cursor
* @param y the y-coordinate of the cursor
* @param button_ the button pressed
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*/
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void PressButton(int x, int y, MouseButton button_);
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/**
* Signals that mouse has moved.
* @param x the x-coordinate of the cursor
* @param y the y-coordinate of the cursor
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* @param center_x the x-coordinate of the middle of the screen
* @param center_y the y-coordinate of the middle of the screen
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*/
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void MouseMove(int x, int y, int center_x, int center_y);
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/**
* Signals that a button is released.
* @param button_ the button pressed
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*/
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void ReleaseButton(MouseButton button_);
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/**
* Signals that all buttons are released
*/
void ReleaseAllButtons();
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[[nodiscard]] bool ToggleButton(std::size_t button_);
[[nodiscard]] bool UnlockButton(std::size_t button_);
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[[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
[[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
[[nodiscard]] MouseData& GetMouseState(std::size_t button);
[[nodiscard]] const MouseData& GetMouseState(std::size_t button) const;
private:
void UpdateThread(std::stop_token stop_token);
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void UpdateYuzuSettings();
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void StopPanning();
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struct MouseInfo {
InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
Common::Vec2<int> mouse_origin;
Common::Vec2<int> last_mouse_position;
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Common::Vec2<float> last_mouse_change;
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bool is_tilting = false;
float sensitivity{0.120f};
float tilt_speed = 0;
Common::Vec2<float> tilt_direction;
MouseData data;
};
u16 buttons{};
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u16 toggle_buttons{};
u16 lock_buttons{};
std::jthread update_thread;
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MouseButton last_button{MouseButton::Undefined};
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std::array<MouseInfo, 7> mouse_info;
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Common::SPSCQueue<MouseStatus> mouse_queue;
bool configuring{false};
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int mouse_panning_timout{};
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};
} // namespace MouseInput