2016-06-14 23:03:30 +00:00
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <tuple>
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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ServerSession::ServerSession() {}
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ServerSession::~ServerSession() {}
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ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name) {
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SharedPtr<ServerSession> server_session(new ServerSession);
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server_session->name = std::move(name);
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server_session->signaled = false;
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return MakeResult<SharedPtr<ServerSession>>(std::move(server_session));
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}
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bool ServerSession::ShouldWait() {
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return !signaled;
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}
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void ServerSession::Acquire() {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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signaled = false;
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}
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ResultCode ServerSession::HandleSyncRequest() {
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// The ServerSession received a sync request, this means that there's new data available
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// from one of its ClientSessions, so wake up any threads that may be waiting on a svcReplyAndReceive or similar.
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signaled = true;
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WakeupAllWaitingThreads();
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return RESULT_SUCCESS;
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}
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SharedPtr<ClientSession> ServerSession::CreateClientSession() {
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// In Citra, some types of ServerSessions (File and Directory sessions) are not created as a pair of Server-Client sessions,
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// but are instead created as a single ServerSession, which then hands over a ClientSession on demand (When opening the File or Directory).
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// The real kernel (Or more specifically, the real FS service) does create the pair of Sessions at the same time (via svcCreateSession), and simply
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// stores the ClientSession until it is needed.
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return ClientSession::Create(SharedPtr<ServerSession>(this), nullptr, name + "Client").MoveFrom();
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}
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2016-06-17 20:24:38 +00:00
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std::tuple<SharedPtr<ServerSession>, SharedPtr<ClientSession>> ServerSession::CreateSessionPair(SharedPtr<ClientPort> client_port, const std::string& name) {
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2016-06-14 23:03:30 +00:00
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auto server_session = ServerSession::Create(name + "Server").MoveFrom();
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auto client_session = ClientSession::Create(server_session, client_port, name + "Client").MoveFrom();
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return std::make_tuple(server_session, client_session);
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}
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}
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