yuzu/src/core/hle/function_wrappers.h

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/mem_map.h"
#include "core/hle/hle.h"
namespace Wrap {
////////////////////////////////////////////////////////////////////////////////////////////////////
// Function wrappers that return type s32
namespace S32 {
template<s32 func(u32, u32, u32, u32)> void U32_U32_U32_U32() {
RETURN(func(PARAM(0), PARAM(1), PARAM(2), PARAM(3)));
}
template<s32 func(u32, u32, u32, u32, u32)> void U32_U32_U32_U32_U32() {
RETURN(func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4)));
}
template<s32 func(u32*, u32, u32, u32, u32, u32)> void U32P_U32_U32_U32_U32_U32(){
u32 param_1 = 0;
u32 retval = func(&param_1, PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
Core::g_app_core->SetReg(1, param_1);
RETURN(retval);
}
template<s32 func(s32*, u32*, s32, bool, s64)> void S32P_U32P_S32_Bool_S64() {
s32 param_1 = 0;
s32 retval = func(&param_1, (Handle*)Memory::GetPointer(PARAM(1)), (s32)PARAM(2),
(PARAM(3) != 0), (((s64)PARAM(4) << 32) | PARAM(0)));
Core::g_app_core->SetReg(1, (u32)param_1);
RETURN(retval);
}
// TODO(bunnei): Is this correct? Probably not
template<s32 func(u32, u32, u32, u32, s64)> void U32_U32_U32_U32_S64() {
RETURN(func(PARAM(5), PARAM(1), PARAM(2), PARAM(3), (((s64)PARAM(4) << 32) | PARAM(0))));
}
template<s32 func(u32, s64)> void U32_S64() {
RETURN(func(PARAM(0), (((s64)PARAM(3) << 32) | PARAM(2))));
}
template<s32 func(void*, void*, u32)> void VoidP_VoidP_U32(){
RETURN(func(Memory::GetPointer(PARAM(0)), Memory::GetPointer(PARAM(1)), PARAM(2)));
}
template<s32 func(s32*, u32)> void S32P_U32(){
s32 param_1 = 0;
u32 retval = func(&param_1, PARAM(1));
Core::g_app_core->SetReg(1, param_1);
RETURN(retval);
}
template<s32 func(u32, s32)> void U32_S32() {
RETURN(func(PARAM(0), (s32)PARAM(1)));
}
template<s32 func(u32*, u32)> void U32P_U32(){
u32 param_1 = 0;
u32 retval = func(&param_1, PARAM(1));
Core::g_app_core->SetReg(1, param_1);
RETURN(retval);
}
template<s32 func(u32)> void U32() {
RETURN(func(PARAM(0)));
}
template<s32 func(void*)> void U32P() {
RETURN(func(Memory::GetPointer(PARAM(0))));
}
template<s32 func(s64*, u32, void*, s32)> void S64P_U32_VoidP_S32(){
RETURN(func((s64*)Memory::GetPointer(PARAM(0)), PARAM(1), Memory::GetPointer(PARAM(2)),
(s32)PARAM(3)));
}
template<s32 func(u32*, const char*)> void U32P_CharP() {
u32 param_1 = 0;
u32 retval = func(&param_1, Memory::GetCharPointer(PARAM(1)));
Core::g_app_core->SetReg(1, param_1);
RETURN(retval);
}
} // namespace S32
////////////////////////////////////////////////////////////////////////////////////////////////////
// Function wrappers that return type u32
namespace U32 {
template<u32 func()> void Void() {
RETURN(func());
}
} // namespace U32
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Function wrappers that return type void
namespace Void {
template<void func(s64)> void S64() {
func(((s64)PARAM(1) << 32) | PARAM(0));
}
template<void func(const char*)> void CharP() {
func(Memory::GetCharPointer(PARAM(0)));
}
} // namespace Void
} // namespace Wrap