2013-09-05 22:33:46 +00:00
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/**
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2013-09-13 22:11:14 +00:00
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* Copyright (C) 2013 Citrus Emulator
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2013-09-05 22:33:46 +00:00
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*
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* @file mem_map.h
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* @author ShizZy <shizzy247@gmail.com>
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* @date 2013-09-05
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* @brief Memory map - handles virtual to physical memory access
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*
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* @section LICENSE
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details at
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* http://www.gnu.org/copyleft/gpl.html
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*
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* Official project repository can be found at:
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* http://code.google.com/p/gekko-gc-emu/
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*/
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#ifndef CORE_MEM_MAP_H_
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#define CORE_MEM_MAP_H_
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "common.h"
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#include "common_types.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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2013-09-06 03:04:04 +00:00
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#define MEM_BOOTROM_SIZE 0x00010000 ///< Bootrom (super secret code/data @ 0x8000) size
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#define MEM_MPCORE_PRIV_SIZE 0x00002000 ///< MPCore private memory region size
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#define MEM_VRAM_SIZE 0x00600000 ///< VRAM size
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#define MEM_DSP_SIZE 0x00080000 ///< DSP memory size
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#define MEM_AXI_WRAM_SIZE 0x00080000 ///< AXI WRAM size
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#define MEM_FCRAM_SIZE 0x08000000 ///< FCRAM size
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#define MEMORY_SIZE MEM_FCRAM_SIZE
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#define MEMORY_MASK (MEM_FCRAM_SIZE - 1) ///< Main memory mask
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////////////////////////////////////////////////////////////////////////////////////////////////////
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2013-09-05 22:33:46 +00:00
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namespace Memory {
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2013-09-06 03:04:04 +00:00
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// Base is a pointer to the base of the memory map. Yes, some MMU tricks
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// are used to set up a full GC or Wii memory map in process memory. on
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// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
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// some things are mirrored too many times, but eh... it works.
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// In 64-bit, this might point to "high memory" (above the 32-bit limit),
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// so be sure to load it into a 64-bit register.
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extern u8 *g_base;
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2013-09-05 22:33:46 +00:00
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2013-09-06 03:04:04 +00:00
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// These are guaranteed to point to "low memory" addresses (sub-32-bit).
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// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
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// 32-bit: Same as the corresponding physical/virtual pointers.
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extern u8* g_ram; ///< Main memory
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extern u8* g_vram; ///< Video memory (VRAM)
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2013-09-05 22:33:46 +00:00
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void Init();
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void Shutdown();
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u8 Read8(const u32 addr);
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u16 Read16(const u32 addr);
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u32 Read32(const u32 addr);
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void Write8(const u32 addr, const u32 data);
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void Write16(const u32 addr, const u32 data);
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void Write32(const u32 addr, const u32 data);
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} // namespace
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#endif // CORE_MEM_MAP_H_
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