yuzu/src/core/hid/emulated_console.h

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <mutex>
#include <unordered_map>
#include "common/input.h"
#include "common/param_package.h"
#include "common/point.h"
#include "common/quaternion.h"
#include "common/settings.h"
#include "common/vector_math.h"
#include "core/hid/hid_types.h"
#include "core/hid/motion_input.h"
namespace Core::HID {
struct ConsoleMotionInfo {
Input::MotionStatus raw_status;
MotionInput emulated{};
};
using ConsoleMotionDevices = std::unique_ptr<Input::InputDevice>;
using TouchDevices = std::array<std::unique_ptr<Input::InputDevice>, 16>;
using ConsoleMotionParams = Common::ParamPackage;
using TouchParams = std::array<Common::ParamPackage, 16>;
using ConsoleMotionValues = ConsoleMotionInfo;
using TouchValues = std::array<Input::TouchStatus, 16>;
struct TouchFinger {
u64_le last_touch{};
Common::Point<float> position{};
u32_le id{};
bool pressed{};
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TouchAttribute attribute{};
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};
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// Contains all motion related data that is used on the services
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struct ConsoleMotion {
bool is_at_rest{};
Common::Vec3f accel{};
Common::Vec3f gyro{};
Common::Vec3f rotation{};
std::array<Common::Vec3f, 3> orientation{};
Common::Quaternion<f32> quaternion{};
};
using TouchFingerState = std::array<TouchFinger, 16>;
struct ConsoleStatus {
// Data from input_common
ConsoleMotionValues motion_values{};
TouchValues touch_values{};
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// Data for HID services
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ConsoleMotion motion_state{};
TouchFingerState touch_state{};
};
enum class ConsoleTriggerType {
Motion,
Touch,
All,
};
struct ConsoleUpdateCallback {
std::function<void(ConsoleTriggerType)> on_change;
};
class EmulatedConsole {
public:
/**
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* Contains all input data related to the console like motion and touch input
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*/
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EmulatedConsole();
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~EmulatedConsole();
YUZU_NON_COPYABLE(EmulatedConsole);
YUZU_NON_MOVEABLE(EmulatedConsole);
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/// Removes all callbacks created from input devices
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
/// moddified
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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void DisableConfiguration();
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/// Returns true if the emulated console is on configuring mode
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bool IsConfiguring() const;
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/// Reload all input devices
void ReloadInput();
/// Overrides current mapped devices with the stored configuration and reloads all input devices
void ReloadFromSettings();
/// Saves the current mapped configuration
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void SaveCurrentConfig();
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/// Reverts any mapped changes made that weren't saved
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void RestoreConfig();
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// Returns the current mapped motion device
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Common::ParamPackage GetMotionParam() const;
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/**
* Updates the current mapped motion device
* @param ParamPackage with controller data to be mapped
*/
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void SetMotionParam(Common::ParamPackage param);
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/// Returns the latest status of motion input from the console with parameters
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ConsoleMotionValues GetMotionValues() const;
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/// Returns the latest status of touch input from the console with parameters
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TouchValues GetTouchValues() const;
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/// Returns the latest status of motion input from the console
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ConsoleMotion GetMotion() const;
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/// Returns the latest status of touch input from the console
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TouchFingerState GetTouch() const;
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/**
* Adds a callback to the list of events
* @param ConsoleUpdateCallback that will be triggered
* @return an unique key corresponding to the callback index in the list
*/
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int SetCallback(ConsoleUpdateCallback update_callback);
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/**
* Removes a callback from the list stopping any future events to this object
* @param Key corresponding to the callback index in the list
*/
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void DeleteCallback(int key);
private:
/**
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* Updates the motion status of the console
* @param A CallbackStatus containing gyro and accelerometer data
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*/
void SetMotion(Input::CallbackStatus callback);
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/**
* Updates the touch status of the console
* @param callback: A CallbackStatus containing the touch position
* @param index: Finger ID to be updated
*/
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void SetTouch(Input::CallbackStatus callback, std::size_t index);
/**
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* Triggers a callback that something has changed on the console status
* @param Input type of the event to trigger
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*/
void TriggerOnChange(ConsoleTriggerType type);
bool is_configuring{false};
f32 motion_sensitivity{0.01f};
ConsoleMotionParams motion_params;
TouchParams touch_params;
ConsoleMotionDevices motion_devices;
TouchDevices touch_devices;
mutable std::mutex mutex;
std::unordered_map<int, ConsoleUpdateCallback> callback_list;
int last_callback_key = 0;
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// Stores the current status of all console input
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ConsoleStatus console;
};
} // namespace Core::HID