yuzu/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
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void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
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ctx.AddU32("{}={}+{};", inst, a, b);
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}
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void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU64("{}={}+{};", inst, a, b);
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}
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void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
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ctx.AddU32("{}={}-{};", inst, a, b);
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}
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void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU64("{}={}-{};", inst, a, b);
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}
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void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU32("{}={}*{};", inst, a, b);
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}
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void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32("{}=-({});", inst, value);
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}
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void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU64("{}=-({});", inst, value);
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}
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void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=abs({});", inst, value);
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}
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void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU64("{}=abs({});", inst, value);
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}
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void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift) {
ctx.AddU32("{}={}<<{};", inst, base, shift);
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}
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void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift) {
ctx.AddU64("{}={}<<{};", inst, base, shift);
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}
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void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift) {
ctx.AddU32("{}={}>>{};", inst, base, shift);
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}
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void EmitShiftRightLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift) {
ctx.AddU64("{}={}>>{};", inst, base, shift);
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}
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void EmitShiftRightArithmetic32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift) {
ctx.AddS32("{}=int({})>>{};", inst, base, shift);
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}
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void EmitShiftRightArithmetic64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift) {
ctx.AddU64("{}=int64_t({})>>{};", inst, base, shift);
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}
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void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU32("{}={}&{};", inst, a, b);
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}
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void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU32("{}={}|{};", inst, a, b);
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}
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void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU32("{}={}^{};", inst, a, b);
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}
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void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view insert, std::string_view offset, std::string_view count) {
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ctx.AddU32("{}=bitfieldInsert({}, {}, int({}), int({}));", inst, base, insert, offset, count);
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}
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void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view offset, std::string_view count) {
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ctx.AddU32("{}=bitfieldExtract(int({}), int({}), int({}));", inst, base, offset, count);
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}
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void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view offset, std::string_view count) {
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ctx.AddU32("{}=bitfieldExtract({}, int({}), int({}));", inst, base, offset, count);
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}
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void EmitBitReverse32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32("{}=bitfieldReverse({});", inst, value);
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}
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void EmitBitCount32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=bitCount({});", inst, value);
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}
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void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=~{};", inst, value);
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}
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void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
}
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void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
}
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void EmitSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU32("{}=min(int({}), int({}));", inst, a, b);
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}
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void EmitUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU32("{}=min(uint({}), uint({}));", inst, a, b);
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}
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void EmitSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU32("{}=max(int({}), int({}));", inst, a, b);
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}
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void EmitUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU32("{}=max(uint({}), uint({}));", inst, a, b);
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}
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void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
std::string_view max) {
ctx.AddU32("{}=clamp(int({}), int({}), int({}));", inst, value, min, max);
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}
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void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
std::string_view max) {
ctx.AddU32("{}=clamp(uint({}), uint({}), uint({}));", inst, value, min, max);
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}
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void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
ctx.AddU1("{}=int({})<int({});", inst, lhs, rhs);
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}
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void EmitULessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
ctx.AddU1("{}=uint({})<uint({)};", inst, lhs, rhs);
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}
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void EmitIEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
ctx.AddU1("{}={}=={};", inst, lhs, rhs);
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}
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void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
ctx.AddU1("{}=int({})<=int({});", inst, lhs, rhs);
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}
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void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
ctx.AddU1("{}=uint({})<=uint({});", inst, lhs, rhs);
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}
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void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
ctx.AddU1("{}=int({})>int({});", inst, lhs, rhs);
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}
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void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
ctx.AddU1("{}=uint({})>uint({});", inst, lhs, rhs);
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}
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void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
ctx.AddU1("{}={}!={};", inst, lhs, rhs);
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}
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void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
ctx.AddU1("{}=int({})>=int({});", inst, lhs, rhs);
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}
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void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
ctx.AddU1("{}=uint({})>=uint({});", inst, lhs, rhs);
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}
} // namespace Shader::Backend::GLSL