2018-03-19 23:00:29 +00:00
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/textures/texture.h"
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2018-07-20 22:14:17 +00:00
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namespace Tegra::Texture {
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2018-03-19 23:00:29 +00:00
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/**
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2018-03-22 20:17:10 +00:00
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* Unswizzles a swizzled texture without changing its format.
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2018-03-19 23:00:29 +00:00
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*/
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2018-08-10 00:17:48 +00:00
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std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
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2018-10-11 23:11:47 +00:00
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u32 height, u32 depth,
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u32 block_height = TICEntry::DefaultBlockHeight,
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u32 block_depth = TICEntry::DefaultBlockHeight);
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2018-07-02 17:42:04 +00:00
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2018-04-25 02:58:45 +00:00
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/// Copies texture data from a buffer and performs swizzling/unswizzling as necessary.
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2018-10-11 23:11:47 +00:00
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void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
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u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
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bool unswizzle, u32 block_height, u32 block_depth);
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2018-04-25 02:58:45 +00:00
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2018-03-22 20:17:10 +00:00
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/**
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* Decodes an unswizzled texture into a A8R8G8B8 texture.
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*/
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std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
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u32 height);
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2018-03-19 23:00:29 +00:00
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2018-10-12 18:21:53 +00:00
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/**
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* This function calculates the correct size of a texture depending if it's tiled or not.
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*/
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std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
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u32 block_height, u32 block_depth);
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2018-07-20 22:14:17 +00:00
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} // namespace Tegra::Texture
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