2014-07-26 12:42:46 +00:00
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// Copyright 2014 Citra Emulator Project
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2014-12-17 05:38:14 +00:00
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// Licensed under GPLv2 or any later version
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2014-07-26 12:42:46 +00:00
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// Refer to the license.txt file included.
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2015-09-11 11:20:02 +00:00
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#include <cmath>
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2015-01-02 19:40:52 +00:00
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#include <boost/range/algorithm/fill.hpp>
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2016-03-11 15:15:36 +00:00
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#include "common/alignment.h"
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2015-08-17 21:25:21 +00:00
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#include "common/microprofile.h"
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2015-02-05 16:53:25 +00:00
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#include "common/profiler.h"
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2015-09-11 11:20:02 +00:00
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#include "core/settings.h"
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2015-06-21 13:58:59 +00:00
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#include "core/hle/service/gsp_gpu.h"
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#include "core/hw/gpu.h"
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2015-09-11 11:20:02 +00:00
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#include "video_core/clipper.h"
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#include "video_core/command_processor.h"
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#include "video_core/pica.h"
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2016-03-03 03:16:38 +00:00
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#include "video_core/pica_state.h"
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2015-09-11 11:20:02 +00:00
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#include "video_core/primitive_assembly.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/shader/shader_interpreter.h"
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2016-04-28 17:01:47 +00:00
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#include "video_core/vertex_loader.h"
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2014-07-26 12:42:46 +00:00
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namespace Pica {
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namespace CommandProcessor {
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2014-07-26 17:17:09 +00:00
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static int float_regs_counter = 0;
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static u32 uniform_write_buffer[4];
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2015-04-11 18:53:35 +00:00
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static int default_attr_counter = 0;
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static u32 default_attr_write_buffer[3];
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2015-02-05 16:53:25 +00:00
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Common::Profiling::TimingCategory category_drawing("Drawing");
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2015-07-25 20:00:40 +00:00
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// Expand a 4-bit mask to 4-byte mask, e.g. 0b0101 -> 0x00FF00FF
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static const u32 expand_bits_to_bytes[] = {
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0x00000000, 0x000000ff, 0x0000ff00, 0x0000ffff,
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0x00ff0000, 0x00ff00ff, 0x00ffff00, 0x00ffffff,
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0xff000000, 0xff0000ff, 0xff00ff00, 0xff00ffff,
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0xffff0000, 0xffff00ff, 0xffffff00, 0xffffffff
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};
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2015-08-17 21:25:21 +00:00
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MICROPROFILE_DEFINE(GPU_Drawing, "GPU", "Drawing", MP_RGB(50, 50, 240));
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2015-07-25 20:00:40 +00:00
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static void WritePicaReg(u32 id, u32 value, u32 mask) {
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2015-05-14 03:29:27 +00:00
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auto& regs = g_state.regs;
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2014-08-14 21:23:55 +00:00
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2015-05-14 03:29:27 +00:00
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if (id >= regs.NumIds())
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2014-08-14 21:23:55 +00:00
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return;
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2014-12-27 02:40:17 +00:00
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// If we're skipping this frame, only allow trigger IRQ
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if (GPU::g_skip_frame && id != PICA_REG_INDEX(trigger_irq))
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return;
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2015-03-21 23:31:40 +00:00
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// TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
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2015-05-14 03:29:27 +00:00
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u32 old_value = regs[id];
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2015-07-25 20:00:40 +00:00
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const u32 write_mask = expand_bits_to_bytes[mask];
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regs[id] = (old_value & ~write_mask) | (value & write_mask);
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DebugUtils::OnPicaRegWrite({ (u16)id, (u16)mask, regs[id] });
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2014-07-26 12:42:46 +00:00
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2014-10-25 16:02:26 +00:00
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if (g_debug_context)
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2015-07-22 23:20:54 +00:00
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g_debug_context->OnEvent(DebugContext::Event::PicaCommandLoaded, reinterpret_cast<void*>(&id));
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2014-10-25 16:02:26 +00:00
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2014-07-26 12:42:46 +00:00
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switch(id) {
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2014-12-03 06:04:22 +00:00
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// Trigger IRQ
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case PICA_REG_INDEX(trigger_irq):
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D);
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2015-05-24 04:55:35 +00:00
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break;
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2016-03-05 22:49:23 +00:00
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case PICA_REG_INDEX_WORKAROUND(triangle_topology, 0x25E):
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g_state.primitive_assembler.Reconfigure(regs.triangle_topology);
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break;
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case PICA_REG_INDEX_WORKAROUND(restart_primitive, 0x25F):
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g_state.primitive_assembler.Reset();
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break;
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2016-03-03 03:16:38 +00:00
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case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.index, 0x232):
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2016-03-05 22:49:23 +00:00
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g_state.immediate.current_attribute = 0;
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default_attr_counter = 0;
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2016-03-03 03:16:38 +00:00
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break;
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2015-05-27 14:33:59 +00:00
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// Load default vertex input attributes
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case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233):
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case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234):
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case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[2], 0x235):
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{
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// TODO: Does actual hardware indeed keep an intermediate buffer or does
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// it directly write the values?
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default_attr_write_buffer[default_attr_counter++] = value;
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// Default attributes are written in a packed format such that four float24 values are encoded in
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// three 32-bit numbers. We write to internal memory once a full such vector is
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// written.
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if (default_attr_counter >= 3) {
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default_attr_counter = 0;
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auto& setup = regs.vs_default_attributes_setup;
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if (setup.index >= 16) {
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LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index);
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break;
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}
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2016-03-05 22:49:23 +00:00
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Math::Vec4<float24> attribute;
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2015-05-27 14:33:59 +00:00
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// NOTE: The destination component order indeed is "backwards"
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2015-12-17 04:23:50 +00:00
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attribute.w = float24::FromRaw(default_attr_write_buffer[0] >> 8);
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attribute.z = float24::FromRaw(((default_attr_write_buffer[0] & 0xFF) << 16) | ((default_attr_write_buffer[1] >> 16) & 0xFFFF));
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attribute.y = float24::FromRaw(((default_attr_write_buffer[1] & 0xFFFF) << 8) | ((default_attr_write_buffer[2] >> 24) & 0xFF));
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attribute.x = float24::FromRaw(default_attr_write_buffer[2] & 0xFFFFFF);
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2015-05-27 14:33:59 +00:00
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LOG_TRACE(HW_GPU, "Set default VS attribute %x to (%f %f %f %f)", (int)setup.index,
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attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(),
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attribute.w.ToFloat32());
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// TODO: Verify that this actually modifies the register!
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2016-03-03 03:16:38 +00:00
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if (setup.index < 15) {
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2016-03-05 22:49:23 +00:00
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g_state.vs.default_attributes[setup.index] = attribute;
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2016-03-03 03:16:38 +00:00
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setup.index++;
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} else {
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// Put each attribute into an immediate input buffer.
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// When all specified immediate attributes are present, the Vertex Shader is invoked and everything is
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// sent to the primitive assembler.
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2016-03-05 22:49:23 +00:00
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auto& immediate_input = g_state.immediate.input_vertex;
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auto& immediate_attribute_id = g_state.immediate.current_attribute;
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2016-03-03 03:16:38 +00:00
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immediate_input.attr[immediate_attribute_id++] = attribute;
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2016-03-05 22:49:23 +00:00
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if (immediate_attribute_id >= regs.vs.num_input_attributes+1) {
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2016-03-03 03:16:38 +00:00
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immediate_attribute_id = 0;
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Shader::UnitState<false> shader_unit;
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2016-04-02 03:33:03 +00:00
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Shader::Setup();
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2016-03-03 03:16:38 +00:00
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2016-03-05 22:49:23 +00:00
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input));
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2016-03-03 03:16:38 +00:00
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// Send to vertex shader
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2016-03-05 22:49:23 +00:00
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Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
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2016-03-03 03:16:38 +00:00
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// Send to renderer
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using Pica::Shader::OutputVertex;
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auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
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2016-03-09 02:31:41 +00:00
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VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
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2016-03-03 03:16:38 +00:00
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};
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2016-03-05 22:49:23 +00:00
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g_state.primitive_assembler.SubmitVertex(output, AddTriangle);
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2016-03-03 03:16:38 +00:00
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}
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}
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2015-05-27 14:33:59 +00:00
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}
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break;
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}
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2016-03-03 03:16:38 +00:00
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case PICA_REG_INDEX(gpu_mode):
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2016-03-05 22:49:23 +00:00
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if (regs.gpu_mode == Regs::GPUMode::Configuring) {
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2016-03-03 03:16:38 +00:00
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// Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
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2016-03-09 02:31:41 +00:00
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VideoCore::g_renderer->Rasterizer()->DrawTriangles();
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2016-03-05 22:49:23 +00:00
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if (g_debug_context) {
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g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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}
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2016-03-03 03:16:38 +00:00
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}
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break;
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2015-05-24 04:55:35 +00:00
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case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c):
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case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d):
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{
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2015-06-29 18:32:53 +00:00
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unsigned index = static_cast<unsigned>(id - PICA_REG_INDEX(command_buffer.trigger[0]));
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2015-05-24 04:55:35 +00:00
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u32* head_ptr = (u32*)Memory::GetPhysicalPointer(regs.command_buffer.GetPhysicalAddress(index));
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g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr;
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g_state.cmd_list.length = regs.command_buffer.GetSize(index) / sizeof(u32);
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break;
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}
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2014-12-03 06:04:22 +00:00
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2014-07-26 14:19:11 +00:00
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// It seems like these trigger vertex rendering
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case PICA_REG_INDEX(trigger_draw):
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case PICA_REG_INDEX(trigger_draw_indexed):
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{
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2015-02-05 16:53:25 +00:00
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Common::Profiling::ScopeTimer scope_timer(category_drawing);
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2015-08-17 21:25:21 +00:00
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MICROPROFILE_SCOPE(GPU_Drawing);
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2015-02-05 16:53:25 +00:00
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2015-07-26 09:55:47 +00:00
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#if PICA_LOG_TEV
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2015-05-14 03:29:27 +00:00
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DebugUtils::DumpTevStageConfig(regs.GetTevStages());
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2015-07-26 09:55:47 +00:00
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#endif
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2014-10-25 16:02:26 +00:00
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
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2016-04-28 17:01:47 +00:00
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// Processes information about internal vertex attributes to figure out how a vertex is loaded.
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// Later, these can be compiled and cached.
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VertexLoader loader;
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2016-04-28 18:17:35 +00:00
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const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress();
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2016-04-28 17:01:47 +00:00
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loader.Setup(regs);
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2014-07-26 14:19:11 +00:00
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// Load vertices
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bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
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2015-05-14 03:29:27 +00:00
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const auto& index_info = regs.index_array;
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2016-04-28 18:17:35 +00:00
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const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
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2016-03-17 05:51:09 +00:00
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const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
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2014-12-20 23:28:17 +00:00
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bool index_u16 = index_info.format != 0;
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2014-07-26 14:19:11 +00:00
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2016-03-05 22:49:23 +00:00
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PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
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2014-08-17 12:06:58 +00:00
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2015-04-04 10:57:31 +00:00
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if (g_debug_context) {
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for (int i = 0; i < 3; ++i) {
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const auto texture = regs.GetTextures()[i];
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if (!texture.enabled)
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continue;
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u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
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if (g_debug_context && Pica::g_debug_context->recorder)
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g_debug_context->recorder->MemoryAccessed(texture_data, Pica::Regs::NibblesPerPixel(texture.format) * texture.config.width / 2 * texture.config.height, texture.config.GetPhysicalAddress());
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}
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}
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2016-04-28 17:01:47 +00:00
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MemoryAccesses memory_accesses;
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2015-04-04 10:57:31 +00:00
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2015-07-25 06:19:17 +00:00
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// Simple circular-replacement vertex cache
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// The size has been tuned for optimal balance between hit-rate and the cost of lookup
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const size_t VERTEX_CACHE_SIZE = 32;
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std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
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2015-07-21 23:04:05 +00:00
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std::array<Shader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
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2015-07-25 06:19:17 +00:00
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unsigned int vertex_cache_pos = 0;
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vertex_cache_ids.fill(-1);
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2015-07-11 23:57:59 +00:00
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Shader::UnitState<false> shader_unit;
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2016-04-02 03:33:03 +00:00
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Shader::Setup();
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2015-07-21 23:38:59 +00:00
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2015-05-14 03:29:27 +00:00
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for (unsigned int index = 0; index < regs.num_vertices; ++index)
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2014-07-26 14:19:11 +00:00
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{
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2015-08-23 03:09:00 +00:00
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// Indexed rendering doesn't use the start offset
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unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : (index + regs.vertex_offset);
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2014-07-26 14:19:11 +00:00
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2015-07-25 06:19:17 +00:00
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// -1 is a common special value used for primitive restart. Since it's unknown if
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// the PICA supports it, and it would mess up the caching, guard against it here.
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ASSERT(vertex != -1);
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bool vertex_cache_hit = false;
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2015-07-21 23:04:05 +00:00
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Shader::OutputVertex output;
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2015-07-25 06:19:17 +00:00
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2014-07-26 14:19:11 +00:00
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if (is_indexed) {
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2015-04-04 10:57:31 +00:00
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if (g_debug_context && Pica::g_debug_context->recorder) {
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int size = index_u16 ? 2 : 1;
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2016-04-28 18:17:35 +00:00
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memory_accesses.AddAccess(base_address + index_info.offset + size * index, size);
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2015-04-04 10:57:31 +00:00
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}
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2015-07-25 06:19:17 +00:00
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for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
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if (vertex == vertex_cache_ids[i]) {
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output = vertex_cache[i];
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vertex_cache_hit = true;
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break;
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}
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}
|
2014-07-26 14:19:11 +00:00
|
|
|
}
|
|
|
|
|
2015-07-25 06:19:17 +00:00
|
|
|
if (!vertex_cache_hit) {
|
|
|
|
// Initialize data for the current vertex
|
2015-07-21 23:04:05 +00:00
|
|
|
Shader::InputVertex input;
|
2016-04-28 18:17:35 +00:00
|
|
|
loader.LoadVertex(base_address, index, vertex, input, memory_accesses);
|
2014-08-17 12:06:58 +00:00
|
|
|
|
2015-07-25 06:19:17 +00:00
|
|
|
if (g_debug_context)
|
|
|
|
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
|
2014-12-10 16:31:50 +00:00
|
|
|
|
2015-07-25 06:19:17 +00:00
|
|
|
// Send to vertex shader
|
2016-04-28 17:01:47 +00:00
|
|
|
output = Shader::Run(shader_unit, input, loader.GetNumTotalAttributes());
|
2014-07-26 14:19:11 +00:00
|
|
|
|
2015-07-25 06:19:17 +00:00
|
|
|
if (is_indexed) {
|
|
|
|
vertex_cache[vertex_cache_pos] = output;
|
|
|
|
vertex_cache_ids[vertex_cache_pos] = vertex;
|
|
|
|
vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE;
|
|
|
|
}
|
2014-07-26 14:19:11 +00:00
|
|
|
}
|
|
|
|
|
2015-12-07 03:06:12 +00:00
|
|
|
// Send to renderer
|
|
|
|
using Pica::Shader::OutputVertex;
|
|
|
|
auto AddTriangle = [](
|
|
|
|
const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
|
2016-03-09 02:31:41 +00:00
|
|
|
VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
|
2015-12-07 03:06:12 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
primitive_assembler.SubmitVertex(output, AddTriangle);
|
2014-07-26 14:19:11 +00:00
|
|
|
}
|
2015-05-19 04:21:33 +00:00
|
|
|
|
2015-05-21 00:24:24 +00:00
|
|
|
for (auto& range : memory_accesses.ranges) {
|
2015-04-04 10:57:31 +00:00
|
|
|
g_debug_context->recorder->MemoryAccessed(Memory::GetPhysicalPointer(range.first),
|
|
|
|
range.second, range.first);
|
|
|
|
}
|
|
|
|
|
2014-07-26 14:19:11 +00:00
|
|
|
break;
|
|
|
|
}
|
2014-07-26 12:42:46 +00:00
|
|
|
|
2015-03-21 23:31:40 +00:00
|
|
|
case PICA_REG_INDEX(vs.bool_uniforms):
|
2014-12-13 20:20:47 +00:00
|
|
|
for (unsigned i = 0; i < 16; ++i)
|
2015-03-21 23:31:40 +00:00
|
|
|
g_state.vs.uniforms.b[i] = (regs.vs.bool_uniforms.Value() & (1 << i)) != 0;
|
2014-12-13 20:20:47 +00:00
|
|
|
|
|
|
|
break;
|
|
|
|
|
2015-03-21 23:31:40 +00:00
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[1], 0x2b2):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[2], 0x2b3):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[3], 0x2b4):
|
2014-12-21 01:49:45 +00:00
|
|
|
{
|
2015-03-21 23:31:40 +00:00
|
|
|
int index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1));
|
|
|
|
auto values = regs.vs.int_uniforms[index];
|
2015-05-14 03:29:27 +00:00
|
|
|
g_state.vs.uniforms.i[index] = Math::Vec4<u8>(values.x, values.y, values.z, values.w);
|
2014-12-31 14:01:50 +00:00
|
|
|
LOG_TRACE(HW_GPU, "Set integer uniform %d to %02x %02x %02x %02x",
|
2014-12-21 01:49:45 +00:00
|
|
|
index, values.x.Value(), values.y.Value(), values.z.Value(), values.w.Value());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2015-03-21 23:31:40 +00:00
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[0], 0x2c1):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[1], 0x2c2):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[2], 0x2c3):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[3], 0x2c4):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[4], 0x2c5):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[5], 0x2c6):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[6], 0x2c7):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[7], 0x2c8):
|
2014-07-26 17:17:09 +00:00
|
|
|
{
|
2015-03-21 23:31:40 +00:00
|
|
|
auto& uniform_setup = regs.vs.uniform_setup;
|
2014-07-26 17:17:09 +00:00
|
|
|
|
|
|
|
// TODO: Does actual hardware indeed keep an intermediate buffer or does
|
|
|
|
// it directly write the values?
|
|
|
|
uniform_write_buffer[float_regs_counter++] = value;
|
|
|
|
|
2015-04-11 18:53:35 +00:00
|
|
|
// Uniforms are written in a packed format such that four float24 values are encoded in
|
2014-07-26 17:17:09 +00:00
|
|
|
// three 32-bit numbers. We write to internal memory once a full such vector is
|
|
|
|
// written.
|
|
|
|
if ((float_regs_counter >= 4 && uniform_setup.IsFloat32()) ||
|
|
|
|
(float_regs_counter >= 3 && !uniform_setup.IsFloat32())) {
|
|
|
|
float_regs_counter = 0;
|
|
|
|
|
2015-05-14 03:29:27 +00:00
|
|
|
auto& uniform = g_state.vs.uniforms.f[uniform_setup.index];
|
2014-07-26 17:17:09 +00:00
|
|
|
|
|
|
|
if (uniform_setup.index > 95) {
|
2014-12-06 01:53:49 +00:00
|
|
|
LOG_ERROR(HW_GPU, "Invalid VS uniform index %d", (int)uniform_setup.index);
|
2014-07-26 17:17:09 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// NOTE: The destination component order indeed is "backwards"
|
|
|
|
if (uniform_setup.IsFloat32()) {
|
|
|
|
for (auto i : {0,1,2,3})
|
|
|
|
uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i]));
|
|
|
|
} else {
|
|
|
|
// TODO: Untested
|
2015-12-17 04:23:50 +00:00
|
|
|
uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8);
|
|
|
|
uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) | ((uniform_write_buffer[1] >> 16) & 0xFFFF));
|
|
|
|
uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) | ((uniform_write_buffer[2] >> 24) & 0xFF));
|
|
|
|
uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF);
|
2014-07-26 17:17:09 +00:00
|
|
|
}
|
|
|
|
|
2014-12-06 01:53:49 +00:00
|
|
|
LOG_TRACE(HW_GPU, "Set uniform %x to (%f %f %f %f)", (int)uniform_setup.index,
|
2014-07-26 17:17:09 +00:00
|
|
|
uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
|
|
|
|
uniform.w.ToFloat32());
|
|
|
|
|
|
|
|
// TODO: Verify that this actually modifies the register!
|
2016-02-11 17:41:15 +00:00
|
|
|
uniform_setup.index.Assign(uniform_setup.index + 1);
|
2014-07-26 17:17:09 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2015-05-25 18:34:09 +00:00
|
|
|
|
2014-07-26 17:17:09 +00:00
|
|
|
// Load shader program code
|
2015-03-21 23:31:40 +00:00
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[0], 0x2cc):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[1], 0x2cd):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[2], 0x2ce):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[3], 0x2cf):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[4], 0x2d0):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[5], 0x2d1):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[6], 0x2d2):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3):
|
2014-07-26 17:17:09 +00:00
|
|
|
{
|
2015-03-21 23:31:40 +00:00
|
|
|
g_state.vs.program_code[regs.vs.program.offset] = value;
|
|
|
|
regs.vs.program.offset++;
|
2014-07-26 17:17:09 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Load swizzle pattern data
|
2015-03-21 23:31:40 +00:00
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[0], 0x2d6):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[1], 0x2d7):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[2], 0x2d8):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[3], 0x2d9):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[4], 0x2da):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[5], 0x2db):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[6], 0x2dc):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd):
|
2014-07-26 17:17:09 +00:00
|
|
|
{
|
2015-03-21 23:31:40 +00:00
|
|
|
g_state.vs.swizzle_data[regs.vs.swizzle_patterns.offset] = value;
|
|
|
|
regs.vs.swizzle_patterns.offset++;
|
2014-07-26 17:17:09 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2015-09-12 22:56:12 +00:00
|
|
|
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[0], 0x1c8):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[1], 0x1c9):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[2], 0x1ca):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[3], 0x1cb):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce):
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf):
|
|
|
|
{
|
|
|
|
auto& lut_config = regs.lighting.lut_config;
|
2015-12-16 23:49:20 +00:00
|
|
|
|
|
|
|
ASSERT_MSG(lut_config.index < 256, "lut_config.index exceeded maximum value of 255!");
|
|
|
|
|
2015-09-12 22:56:12 +00:00
|
|
|
g_state.lighting.luts[lut_config.type][lut_config.index].raw = value;
|
2016-02-11 17:41:15 +00:00
|
|
|
lut_config.index.Assign(lut_config.index + 1);
|
2015-09-12 22:56:12 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2014-07-26 12:42:46 +00:00
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
2014-10-25 16:02:26 +00:00
|
|
|
|
2016-03-09 02:31:41 +00:00
|
|
|
VideoCore::g_renderer->Rasterizer()->NotifyPicaRegisterChanged(id);
|
2015-05-19 04:21:33 +00:00
|
|
|
|
2014-10-25 16:02:26 +00:00
|
|
|
if (g_debug_context)
|
2015-07-22 23:20:54 +00:00
|
|
|
g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, reinterpret_cast<void*>(&id));
|
2014-07-26 12:42:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void ProcessCommandList(const u32* list, u32 size) {
|
2015-05-24 04:55:35 +00:00
|
|
|
g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = list;
|
|
|
|
g_state.cmd_list.length = size / sizeof(u32);
|
|
|
|
|
|
|
|
while (g_state.cmd_list.current_ptr < g_state.cmd_list.head_ptr + g_state.cmd_list.length) {
|
|
|
|
|
|
|
|
// Align read pointer to 8 bytes
|
|
|
|
if ((g_state.cmd_list.head_ptr - g_state.cmd_list.current_ptr) % 2 != 0)
|
|
|
|
++g_state.cmd_list.current_ptr;
|
|
|
|
|
|
|
|
u32 value = *g_state.cmd_list.current_ptr++;
|
|
|
|
const CommandHeader header = { *g_state.cmd_list.current_ptr++ };
|
|
|
|
|
2016-01-17 07:22:51 +00:00
|
|
|
WritePicaReg(header.cmd_id, value, header.parameter_mask);
|
2015-05-24 04:55:35 +00:00
|
|
|
|
|
|
|
for (unsigned i = 0; i < header.extra_data_length; ++i) {
|
|
|
|
u32 cmd = header.cmd_id + (header.group_commands ? i + 1 : 0);
|
2015-07-25 20:00:40 +00:00
|
|
|
WritePicaReg(cmd, *g_state.cmd_list.current_ptr++, header.parameter_mask);
|
2015-05-24 04:55:35 +00:00
|
|
|
}
|
2014-07-26 12:42:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
} // namespace
|