2018-03-20 03:00:59 +00:00
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2019-01-21 19:38:23 +00:00
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#include <atomic>
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2019-01-20 04:03:26 +00:00
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#include <functional>
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2018-03-20 03:00:59 +00:00
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#include "common/common_types.h"
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2018-10-06 03:39:03 +00:00
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#include "video_core/engines/fermi_2d.h"
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2018-03-23 01:04:30 +00:00
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#include "video_core/gpu.h"
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2018-04-24 04:19:36 +00:00
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#include "video_core/memory_manager.h"
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2018-03-20 03:00:59 +00:00
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namespace VideoCore {
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2019-01-20 04:03:26 +00:00
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enum class LoadCallbackStage {
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Prepare,
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2019-01-21 01:40:25 +00:00
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Decompile,
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Build,
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2019-01-20 04:03:26 +00:00
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Complete,
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};
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using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
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2018-03-20 03:00:59 +00:00
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class RasterizerInterface {
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public:
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virtual ~RasterizerInterface() {}
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2018-03-25 02:50:21 +00:00
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/// Draw the current batch of vertex arrays
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virtual void DrawArrays() = 0;
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2018-03-20 03:00:59 +00:00
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2018-06-07 04:54:25 +00:00
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/// Clear the current framebuffer
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virtual void Clear() = 0;
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2018-04-04 21:07:58 +00:00
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/// Notify rasterizer that all caches should be flushed to Switch memory
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2018-03-20 03:00:59 +00:00
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virtual void FlushAll() = 0;
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2018-04-04 21:07:58 +00:00
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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2018-08-28 01:35:15 +00:00
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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2018-03-20 03:00:59 +00:00
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/// Notify rasterizer that any caches of the specified region should be invalidated
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2018-08-28 01:35:15 +00:00
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virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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2018-03-20 03:00:59 +00:00
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2018-04-04 21:07:58 +00:00
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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2018-03-20 03:00:59 +00:00
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/// and invalidated
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2018-08-28 01:35:15 +00:00
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virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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2018-03-20 03:00:59 +00:00
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2018-10-06 03:39:03 +00:00
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/// Attempt to use a faster method to perform a surface copy
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virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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2018-12-15 05:20:00 +00:00
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const Tegra::Engines::Fermi2D::Regs::Surface& dst,
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2019-02-27 03:47:49 +00:00
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) {
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2018-03-20 03:00:59 +00:00
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return false;
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}
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/// Attempt to use a faster method to display the framebuffer to screen
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2018-06-24 21:42:29 +00:00
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virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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2018-08-20 23:34:02 +00:00
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u32 pixel_stride) {
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return false;
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}
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virtual bool AccelerateDrawBatch(bool is_indexed) {
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return false;
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}
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2018-08-28 22:43:08 +00:00
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/// Increase/decrease the number of object in pages touching the specified region
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virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
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2019-01-14 01:05:53 +00:00
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/// Initialize disk cached resources for the game being emulated
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2019-01-21 19:38:23 +00:00
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virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
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const DiskResourceLoadCallback& callback = {}) {}
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2018-03-20 03:00:59 +00:00
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};
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} // namespace VideoCore
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