yuzu/src/core/hle/kernel/kernel.h

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// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common.h"
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typedef u32 Handle;
typedef s32 Result;
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namespace Kernel {
enum KernelHandle {
CurrentThread = 0xFFFF8000,
CurrentProcess = 0xFFFF8001,
};
enum class HandleType : u32 {
Unknown = 0,
Port = 1,
Service = 2,
Event = 3,
Mutex = 4,
SharedMemory = 5,
Redirection = 6,
Thread = 7,
Process = 8,
Arbiter = 9,
File = 10,
Semaphore = 11,
};
enum {
MAX_NAME_LENGTH = 0x100,
DEFAULT_STACK_SIZE = 0x4000,
};
class ObjectPool;
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class Object : NonCopyable {
friend class ObjectPool;
u32 handle;
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public:
virtual ~Object() {}
Handle GetHandle() const { return handle; }
virtual const char* GetTypeName() const { return "[BAD KERNEL OBJECT TYPE]"; }
virtual const char* GetName() const { return "[UNKNOWN KERNEL OBJECT]"; }
virtual Kernel::HandleType GetHandleType() const = 0;
/**
* Synchronize kernel object
* @param wait Boolean wait set if current thread should wait as a result of sync operation
* @return Result of operation, 0 on success, otherwise error code
*/
virtual Result SyncRequest(bool* wait) {
ERROR_LOG(KERNEL, "(UNIMPLEMENTED)");
return -1;
}
/**
* Wait for kernel object to synchronize
* @param wait Boolean wait set if current thread should wait as a result of sync operation
* @return Result of operation, 0 on success, otherwise error code
*/
virtual Result WaitSynchronization(bool* wait) = 0;
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};
class ObjectPool : NonCopyable {
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public:
ObjectPool();
~ObjectPool() {}
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// Allocates a handle within the range and inserts the object into the map.
Handle Create(Object* obj, int range_bottom=INITIAL_NEXT_ID, int range_top=0x7FFFFFFF);
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static Object* CreateByIDType(int type);
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template <class T>
u32 Destroy(Handle handle) {
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u32 error;
if (Get<T>(handle, error)) {
occupied[handle - HANDLE_OFFSET] = false;
delete pool[handle - HANDLE_OFFSET];
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}
return error;
};
bool IsValid(Handle handle);
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template <class T>
T* Get(Handle handle, u32& outError) {
if (handle < HANDLE_OFFSET || handle >= HANDLE_OFFSET + MAX_COUNT || !occupied[handle - HANDLE_OFFSET]) {
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// Tekken 6 spams 0x80020001 gets wrong with no ill effects, also on the real PSP
if (handle != 0 && (u32)handle != 0x80020001) {
WARN_LOG(KERNEL, "Kernel: Bad object handle %i (%08x)", handle, handle);
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}
outError = 0;//T::GetMissingErrorCode();
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return 0;
} else {
// Previously we had a dynamic_cast here, but since RTTI was disabled traditionally,
// it just acted as a static case and everything worked. This means that we will never
// see the Wrong type object error below, but we'll just have to live with that danger.
T* t = static_cast<T*>(pool[handle - HANDLE_OFFSET]);
if (t == 0 || t->GetHandleType() != T::GetStaticHandleType()) {
WARN_LOG(KERNEL, "Kernel: Wrong object type for %i (%08x)", handle, handle);
outError = 0;//T::GetMissingErrorCode();
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return 0;
}
outError = 0;//SCE_KERNEL_ERROR_OK;
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return t;
}
}
// ONLY use this when you know the handle is valid.
template <class T>
T *GetFast(Handle handle) {
const Handle realHandle = handle - HANDLE_OFFSET;
_dbg_assert_(KERNEL, realHandle >= 0 && realHandle < MAX_COUNT && occupied[realHandle]);
return static_cast<T*>(pool[realHandle]);
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}
template <class T, typename ArgT>
void Iterate(bool func(T*, ArgT), ArgT arg) {
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int type = T::GetStaticIDType();
for (int i = 0; i < MAX_COUNT; i++)
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{
if (!occupied[i])
continue;
T* t = static_cast<T*>(pool[i]);
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if (t->GetIDType() == type) {
if (!func(t, arg))
break;
}
}
}
bool GetIDType(Handle handle, HandleType* type) const {
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if ((handle < HANDLE_OFFSET) || (handle >= HANDLE_OFFSET + MAX_COUNT) ||
!occupied[handle - HANDLE_OFFSET]) {
ERROR_LOG(KERNEL, "Kernel: Bad object handle %i (%08x)", handle, handle);
return false;
}
Object* t = pool[handle - HANDLE_OFFSET];
*type = t->GetHandleType();
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return true;
}
Object* &operator [](Handle handle);
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void List();
void Clear();
int GetCount();
private:
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enum {
MAX_COUNT = 0x1000,
HANDLE_OFFSET = 0x100,
INITIAL_NEXT_ID = 0x10,
};
Object* pool[MAX_COUNT];
bool occupied[MAX_COUNT];
int next_id;
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};
extern ObjectPool g_object_pool;
extern Handle g_main_thread;
/**
* Loads executable stored at specified address
* @entry_point Entry point in memory of loaded executable
* @return True on success, otherwise false
*/
bool LoadExec(u32 entry_point);
} // namespace