yuzu/src/citra_qt/main.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <thread>
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#include <QtGui>
#include <QDesktopWidget>
#include <QFileDialog>
#include "qhexedit.h"
#include "main.h"
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#include "common/common.h"
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#include "common/logging/text_formatter.h"
#include "common/logging/log.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
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#include "common/platform.h"
#include "common/scope_exit.h"
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#if EMU_PLATFORM == PLATFORM_LINUX
#include <unistd.h>
#endif
#include "bootmanager.h"
#include "hotkeys.h"
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//debugger
#include "debugger/disassembler.h"
#include "debugger/registers.h"
#include "debugger/callstack.h"
#include "debugger/ramview.h"
#include "debugger/graphics.h"
#include "debugger/graphics_breakpoints.h"
#include "debugger/graphics_cmdlists.h"
#include "debugger/graphics_framebuffer.h"
#include "debugger/graphics_vertex_shader.h"
#include "debugger/profiler.h"
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#include "core/settings.h"
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#include "core/system.h"
#include "core/core.h"
#include "core/loader/loader.h"
#include "core/arm/disassembler/load_symbol_map.h"
#include "citra_qt/config.h"
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#include "version.h"
GMainWindow::GMainWindow()
{
Pica::g_debug_context = Pica::DebugContext::Construct();
Config config;
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ui.setupUi(this);
statusBar()->hide();
render_window = new GRenderWindow;
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render_window->hide();
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profilerWidget = new ProfilerWidget(this);
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
profilerWidget->hide();
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disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
disasmWidget->hide();
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registersWidget = new RegistersWidget(this);
addDockWidget(Qt::RightDockWidgetArea, registersWidget);
registersWidget->hide();
callstackWidget = new CallstackWidget(this);
addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
callstackWidget->hide();
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graphicsWidget = new GPUCommandStreamWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
graphicsWidget ->hide();
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graphicsCommandsWidget = new GPUCommandListWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
graphicsCommandsWidget->hide();
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auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
graphicsBreakpointsWidget->hide();
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auto graphicsFramebufferWidget = new GraphicsFramebufferWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsFramebufferWidget);
graphicsFramebufferWidget->hide();
auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
graphicsVertexShaderWidget->hide();
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QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(profilerWidget->toggleViewAction());
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debug_menu->addAction(disasmWidget->toggleViewAction());
debug_menu->addAction(registersWidget->toggleViewAction());
debug_menu->addAction(callstackWidget->toggleViewAction());
debug_menu->addAction(graphicsWidget->toggleViewAction());
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debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction());
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
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// Set default UI state
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
QRect screenRect = desktop->screenGeometry(this);
int x, y, w, h;
w = screenRect.width() * 2 / 3;
h = screenRect.height() / 2;
x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
setGeometry(x, y, w, h);
// Restore UI state
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
restoreGeometry(settings.value("geometry").toByteArray());
restoreState(settings.value("state").toByteArray());
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
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ToggleWindowMode();
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ui.actionDisplay_widget_title_bars->setChecked(settings.value("displayTitleBars", true).toBool());
OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
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// Setup connections
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connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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// Setup hotkeys
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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RegisterHotkey("Main Window", "Start Emulation");
LoadHotkeys(settings);
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connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
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connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(window_title.c_str());
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show();
QStringList args = QApplication::arguments();
if (args.length() >= 2) {
BootGame(args[1].toStdString());
}
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}
GMainWindow::~GMainWindow()
{
// will get automatically deleted otherwise
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if (render_window->parent() == nullptr)
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delete render_window;
Pica::g_debug_context.reset();
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}
void GMainWindow::OnDisplayTitleBars(bool show)
{
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
if (show) {
for (QDockWidget* widget: widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(nullptr);
if (old != nullptr)
delete old;
}
} else {
for (QDockWidget* widget: widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(new QWidget());
if (old != nullptr)
delete old;
}
}
}
void GMainWindow::BootGame(std::string filename)
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{
LOG_INFO(Frontend, "Citra starting...\n");
System::Init(render_window);
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// Load a game or die...
if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
LOG_CRITICAL(Frontend, "Failed to load ROM!");
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}
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disasmWidget->Init();
registersWidget->OnDebugModeEntered();
callstackWidget->OnDebugModeEntered();
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render_window->GetEmuThread().SetFilename(filename);
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render_window->GetEmuThread().start();
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render_window->show();
OnStartGame();
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}
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void GMainWindow::OnMenuLoadFile()
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{
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QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
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if (filename.size())
BootGame(filename.toLatin1().data());
}
void GMainWindow::OnMenuLoadSymbolMap() {
QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)"));
if (filename.size())
LoadSymbolMap(filename.toLatin1().data());
}
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void GMainWindow::OnStartGame()
{
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render_window->GetEmuThread().SetCpuRunning(true);
ui.action_Start->setEnabled(false);
ui.action_Pause->setEnabled(true);
ui.action_Stop->setEnabled(true);
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}
void GMainWindow::OnPauseGame()
{
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render_window->GetEmuThread().SetCpuRunning(false);
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
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}
void GMainWindow::OnStopGame()
{
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render_window->GetEmuThread().SetCpuRunning(false);
// TODO: Shutdown core
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ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
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}
void GMainWindow::OnOpenHotkeysDialog()
{
GHotkeysDialog dialog(this);
dialog.exec();
}
void GMainWindow::ToggleWindowMode()
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{
bool enable = ui.action_Single_Window_Mode->isChecked();
if (!enable && render_window->parent() != nullptr)
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{
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ui.horizontalLayout->removeWidget(render_window);
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render_window->setParent(nullptr);
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render_window->setVisible(true);
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render_window->RestoreGeometry();
render_window->setFocusPolicy(Qt::NoFocus);
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}
else if (enable && render_window->parent() == nullptr)
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{
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render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
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render_window->setVisible(true);
render_window->setFocusPolicy(Qt::ClickFocus);
render_window->setFocus();
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}
}
void GMainWindow::OnConfigure()
{
//GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
}
void GMainWindow::closeEvent(QCloseEvent* event)
{
// Save window layout
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
settings.setValue("geometry", saveGeometry());
settings.setValue("state", saveState());
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
settings.setValue("displayTitleBars", ui.actionDisplay_widget_title_bars->isChecked());
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settings.setValue("firstStart", false);
SaveHotkeys(settings);
render_window->close();
QWidget::closeEvent(event);
}
#ifdef main
#undef main
#endif
int __cdecl main(int argc, char* argv[])
{
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std::shared_ptr<Log::Logger> logger = Log::InitGlobalLogger();
Log::Filter log_filter(Log::Level::Info);
std::thread logging_thread(Log::TextLoggingLoop, logger, &log_filter);
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SCOPE_EXIT({
logger->Close();
logging_thread.join();
});
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QApplication::setAttribute(Qt::AA_X11InitThreads);
QApplication app(argc, argv);
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GMainWindow main_window;
// After settings have been loaded by GMainWindow, apply the filter
log_filter.ParseFilterString(Settings::values.log_filter);
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main_window.show();
return app.exec();
}