2019-09-23 18:02:02 +00:00
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2020-02-29 06:49:51 +00:00
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#include <array>
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2019-11-27 10:51:13 +00:00
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#include <optional>
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2020-02-29 06:49:51 +00:00
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#include <type_traits>
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2019-09-23 18:02:02 +00:00
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#include <unordered_map>
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2020-02-29 06:49:51 +00:00
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#include <utility>
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2019-09-23 18:02:02 +00:00
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#include "common/common_types.h"
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#include "common/hash.h"
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#include "video_core/engines/const_buffer_engine_interface.h"
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#include "video_core/engines/maxwell_3d.h"
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2019-11-18 21:35:21 +00:00
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#include "video_core/engines/shader_type.h"
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2020-01-03 20:16:29 +00:00
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#include "video_core/guest_driver.h"
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2019-09-23 18:02:02 +00:00
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namespace VideoCommon::Shader {
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struct SeparateSamplerKey {
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std::pair<u32, u32> buffers;
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std::pair<u32, u32> offsets;
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};
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} // namespace VideoCommon::Shader
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namespace std {
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template <>
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struct hash<VideoCommon::Shader::SeparateSamplerKey> {
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std::size_t operator()(const VideoCommon::Shader::SeparateSamplerKey& key) const noexcept {
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return std::hash<u32>{}(key.buffers.first ^ key.buffers.second ^ key.offsets.first ^
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key.offsets.second);
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}
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};
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template <>
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struct equal_to<VideoCommon::Shader::SeparateSamplerKey> {
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bool operator()(const VideoCommon::Shader::SeparateSamplerKey& lhs,
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const VideoCommon::Shader::SeparateSamplerKey& rhs) const noexcept {
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return lhs.buffers == rhs.buffers && lhs.offsets == rhs.offsets;
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}
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};
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} // namespace std
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namespace VideoCommon::Shader {
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2019-09-25 13:53:18 +00:00
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using KeyMap = std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>;
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using BoundSamplerMap = std::unordered_map<u32, Tegra::Engines::SamplerDescriptor>;
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using SeparateSamplerMap =
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std::unordered_map<SeparateSamplerKey, Tegra::Engines::SamplerDescriptor>;
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using BindlessSamplerMap =
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std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
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struct GraphicsInfo {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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std::array<Maxwell::TransformFeedbackLayout, Maxwell::NumTransformFeedbackBuffers>
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tfb_layouts{};
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std::array<std::array<u8, 128>, Maxwell::NumTransformFeedbackBuffers> tfb_varying_locs{};
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Maxwell::PrimitiveTopology primitive_topology{};
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Maxwell::TessellationPrimitive tessellation_primitive{};
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Maxwell::TessellationSpacing tessellation_spacing{};
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bool tfb_enabled = false;
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bool tessellation_clockwise = false;
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};
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static_assert(std::is_trivially_copyable_v<GraphicsInfo> &&
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std::is_standard_layout_v<GraphicsInfo>);
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struct ComputeInfo {
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std::array<u32, 3> workgroup_size{};
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u32 shared_memory_size_in_words = 0;
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u32 local_memory_size_in_words = 0;
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};
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static_assert(std::is_trivially_copyable_v<ComputeInfo> && std::is_standard_layout_v<ComputeInfo>);
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struct SerializedRegistryInfo {
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VideoCore::GuestDriverProfile guest_driver_profile;
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u32 bound_buffer = 0;
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GraphicsInfo graphics;
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ComputeInfo compute;
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};
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2019-10-17 14:35:16 +00:00
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/**
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* The Registry is a class use to interface the 3D and compute engines with the shader compiler.
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* With it, the shader can obtain required data from GPU state and store it for disk shader
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* compilation.
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*/
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class Registry {
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public:
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explicit Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info);
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explicit Registry(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface& engine);
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~Registry();
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/// Retrieves a key from the registry, if it's registered, it will give the registered value, if
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/// not it will obtain it from maxwell3d and register it.
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std::optional<u32> ObtainKey(u32 buffer, u32 offset);
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std::optional<Tegra::Engines::SamplerDescriptor> ObtainBoundSampler(u32 offset);
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std::optional<Tegra::Engines::SamplerDescriptor> ObtainSeparateSampler(
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std::pair<u32, u32> buffers, std::pair<u32, u32> offsets);
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std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
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/// Inserts a key.
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void InsertKey(u32 buffer, u32 offset, u32 value);
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/// Inserts a bound sampler key.
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void InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler);
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/// Inserts a bindless sampler key.
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void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
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/// Checks keys and samplers against engine's current const buffers.
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/// Returns true if they are the same value, false otherwise.
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bool IsConsistent() const;
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/// Returns true if the keys are equal to the other ones in the registry.
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bool HasEqualKeys(const Registry& rhs) const;
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/// Returns graphics information from this shader
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const GraphicsInfo& GetGraphicsInfo() const;
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/// Returns compute information from this shader
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const ComputeInfo& GetComputeInfo() const;
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/// Gives an getter to the const buffer keys in the database.
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const KeyMap& GetKeys() const {
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return keys;
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}
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/// Gets samplers database.
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const BoundSamplerMap& GetBoundSamplers() const {
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return bound_samplers;
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}
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/// Gets bindless samplers database.
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const BindlessSamplerMap& GetBindlessSamplers() const {
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return bindless_samplers;
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}
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/// Gets bound buffer used on this shader
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u32 GetBoundBuffer() const {
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return bound_buffer;
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}
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/// Obtains access to the guest driver's profile.
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VideoCore::GuestDriverProfile& AccessGuestDriverProfile() {
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return engine ? engine->AccessGuestDriverProfile() : stored_guest_driver_profile;
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}
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private:
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const Tegra::Engines::ShaderType stage;
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VideoCore::GuestDriverProfile stored_guest_driver_profile;
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Tegra::Engines::ConstBufferEngineInterface* engine = nullptr;
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KeyMap keys;
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BoundSamplerMap bound_samplers;
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SeparateSamplerMap separate_samplers;
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BindlessSamplerMap bindless_samplers;
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u32 bound_buffer;
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GraphicsInfo graphics_info;
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ComputeInfo compute_info;
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};
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} // namespace VideoCommon::Shader
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