2013-09-05 00:17:46 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2014-08-17 17:45:50 +00:00
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#pragma once
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2013-09-05 00:17:46 +00:00
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2014-04-09 00:15:08 +00:00
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#include "common/std_condition_variable.h"
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#include "common/std_mutex.h"
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#include "common/std_thread.h"
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2013-09-05 00:17:46 +00:00
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// Don't include common.h here as it will break LogManager
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2014-04-09 00:15:08 +00:00
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#include "common/common_types.h"
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2014-08-17 17:54:06 +00:00
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#include <cstdio>
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#include <cstring>
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2013-09-05 00:17:46 +00:00
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// This may not be defined outside _WIN32
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#ifndef _WIN32
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#ifndef INFINITE
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#define INFINITE 0xffffffff
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#endif
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//for gettimeofday and struct time(spec|val)
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#include <time.h>
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#include <sys/time.h>
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#endif
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namespace Common
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{
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int CurrentThreadId();
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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void SetCurrentThreadAffinity(u32 mask);
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2014-04-01 22:20:08 +00:00
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2013-09-05 00:17:46 +00:00
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class Event
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{
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public:
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2014-04-01 22:20:08 +00:00
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Event()
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: is_set(false)
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{};
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void Set()
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{
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std::lock_guard<std::mutex> lk(m_mutex);
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if (!is_set)
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{
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is_set = true;
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m_condvar.notify_one();
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}
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}
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void Wait()
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{
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std::unique_lock<std::mutex> lk(m_mutex);
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m_condvar.wait(lk, IsSet(this));
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is_set = false;
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}
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void Reset()
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{
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std::unique_lock<std::mutex> lk(m_mutex);
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// no other action required, since wait loops on the predicate and any lingering signal will get cleared on the first iteration
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is_set = false;
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}
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2013-09-05 00:17:46 +00:00
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private:
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2014-04-01 22:20:08 +00:00
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class IsSet
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{
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public:
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IsSet(const Event* ev)
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: m_event(ev)
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{}
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bool operator()()
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{
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return m_event->is_set;
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}
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private:
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const Event* const m_event;
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};
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volatile bool is_set;
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std::condition_variable m_condvar;
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std::mutex m_mutex;
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2013-09-05 00:17:46 +00:00
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};
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// TODO: doesn't work on windows with (count > 2)
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class Barrier
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{
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public:
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2014-04-01 22:20:08 +00:00
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Barrier(size_t count)
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: m_count(count), m_waiting(0)
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{}
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// block until "count" threads call Sync()
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bool Sync()
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{
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std::unique_lock<std::mutex> lk(m_mutex);
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// TODO: broken when next round of Sync()s
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// is entered before all waiting threads return from the notify_all
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if (m_count == ++m_waiting)
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{
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m_waiting = 0;
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m_condvar.notify_all();
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return true;
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}
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else
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{
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m_condvar.wait(lk, IsDoneWating(this));
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return false;
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}
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}
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2013-09-05 00:17:46 +00:00
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private:
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2014-04-01 22:20:08 +00:00
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class IsDoneWating
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{
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public:
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IsDoneWating(const Barrier* bar)
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: m_bar(bar)
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{}
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bool operator()()
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{
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return (0 == m_bar->m_waiting);
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}
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private:
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const Barrier* const m_bar;
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};
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std::condition_variable m_condvar;
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std::mutex m_mutex;
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const size_t m_count;
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volatile size_t m_waiting;
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2013-09-05 00:17:46 +00:00
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};
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2014-04-01 22:20:08 +00:00
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2013-09-05 00:17:46 +00:00
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void SleepCurrentThread(int ms);
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2014-04-01 22:20:08 +00:00
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void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
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2013-09-05 00:17:46 +00:00
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// Use this function during a spin-wait to make the current thread
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// relax while another thread is working. This may be more efficient
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// than using events because event functions use kernel calls.
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inline void YieldCPU()
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{
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2014-04-01 22:20:08 +00:00
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std::this_thread::yield();
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2013-09-05 00:17:46 +00:00
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}
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2014-04-01 22:20:08 +00:00
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2013-09-05 00:17:46 +00:00
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void SetCurrentThreadName(const char *name);
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2014-04-01 22:20:08 +00:00
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2013-09-05 00:17:46 +00:00
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} // namespace Common
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