2021-06-28 21:41:24 +00:00
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// Copyright 2021 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/hle/kernel/k_event.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/kernel/k_readable_event.h"
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#include "core/hle/kernel/k_resource_limit.h"
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#include "core/hle/kernel/k_scoped_resource_reservation.h"
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#include "core/hle/kernel/k_writable_event.h"
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#include "core/hle/service/kernel_helpers.h"
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namespace Service::KernelHelpers {
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ServiceContext::ServiceContext(Core::System& system_, std::string name_)
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: kernel(system_.Kernel()) {
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process = Kernel::KProcess::Create(kernel);
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ASSERT(Kernel::KProcess::Initialize(process, system_, std::move(name_),
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Kernel::KProcess::ProcessType::Userland)
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.IsSuccess());
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}
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ServiceContext::~ServiceContext() {
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process->Close();
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process = nullptr;
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}
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Kernel::KEvent* ServiceContext::CreateEvent(std::string&& name) {
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// Reserve a new event from the process resource limit
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Kernel::KScopedResourceReservation event_reservation(process,
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Kernel::LimitableResource::Events);
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if (!event_reservation.Succeeded()) {
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LOG_CRITICAL(Service, "Resource limit reached!");
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return {};
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}
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// Create a new event.
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auto* event = Kernel::KEvent::Create(kernel);
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if (!event) {
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LOG_CRITICAL(Service, "Unable to create event!");
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return {};
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}
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// Initialize the event.
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2022-02-21 20:31:23 +00:00
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event->Initialize(std::move(name), process);
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2021-06-28 21:41:24 +00:00
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// Commit the thread reservation.
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event_reservation.Commit();
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// Register the event.
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Kernel::KEvent::Register(kernel, event);
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return event;
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}
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void ServiceContext::CloseEvent(Kernel::KEvent* event) {
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event->GetReadableEvent().Close();
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event->GetWritableEvent().Close();
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}
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} // namespace Service::KernelHelpers
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