yuzu/src/core/hle/kernel/event.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <map>
#include <vector>
#include "common/common.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/event.h"
namespace Kernel {
class Event : public Object {
public:
const char* GetTypeName() { return "Event"; }
static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Event; }
Kernel::HandleType GetHandleType() const { return Kernel::HandleType::Event; }
ResetType intitial_reset_type; ///< ResetType specified at Event initialization
ResetType reset_type; ///< Current ResetType
bool locked; ///< Current locked state
/**
* Synchronize kernel object
* @param wait Boolean wait set if current thread should wait as a result of sync operation
* @return Result of operation, 0 on success, otherwise error code
*/
Result SyncRequest(bool* wait) {
// TODO(bunnei): ImplementMe
ERROR_LOG(KERNEL, "Unimplemented function Event::SyncRequest");
return 0;
}
/**
* Wait for kernel object to synchronize
* @param wait Boolean wait set if current thread should wait as a result of sync operation
* @return Result of operation, 0 on success, otherwise error code
*/
Result WaitSynchronization(bool* wait) {
// TODO(bunnei): ImplementMe
*wait = locked;
if (reset_type != RESETTYPE_STICKY) {
locked = true;
}
return 0;
}
};
/**
* Changes whether an event is locked or not
* @param handle Handle to event to change
* @param locked Boolean locked value to set event
*/
void SetEventLocked(const Handle handle, const bool locked) {
Event* evt = g_object_pool.GetFast<Event>(handle);
evt->locked = locked;
return;
}
/**
* Clears an event
* @param handle Handle to event to clear
* @return Result of operation, 0 on success, otherwise error code
*/
Result ClearEvent(Handle handle) {
ERROR_LOG(KERNEL, "Unimplemented function ClearEvent");
return 0;
}
/**
* Creates an event
* @param handle Reference to handle for the newly created mutex
* @param reset_type ResetType describing how to create event
* @return Handle to newly created object
*/
Event* CreateEvent(Handle& handle, const ResetType reset_type) {
Event* evt = new Event;
handle = Kernel::g_object_pool.Create(evt);
evt->reset_type = evt->intitial_reset_type = reset_type;
evt->locked = false;
return evt;
}
/**
* Creates an event
* @param reset_type ResetType describing how to create event
* @return Handle to newly created object
*/
Handle CreateEvent(const ResetType reset_type) {
Handle handle;
Event* evt = CreateEvent(handle, reset_type);
return handle;
}
} // namespace