2018-09-30 02:13:15 +00:00
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2018-10-09 17:39:23 +00:00
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#include <array>
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2018-09-30 02:13:15 +00:00
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#include <memory>
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2018-10-09 17:39:23 +00:00
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#include <vector>
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2018-09-30 02:13:15 +00:00
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2018-10-09 17:39:23 +00:00
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#include "common/common_types.h"
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2018-09-30 02:13:15 +00:00
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#include "core/file_sys/vfs.h"
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namespace FileSys {
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VirtualFile PatchIPS(const VirtualFile& in, const VirtualFile& ips);
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2018-09-30 22:13:22 +00:00
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class IPSwitchCompiler {
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public:
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explicit IPSwitchCompiler(VirtualFile patch_text);
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2018-10-01 21:17:08 +00:00
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~IPSwitchCompiler();
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2018-09-30 22:13:22 +00:00
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std::array<u8, 0x20> GetBuildID() const;
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bool IsValid() const;
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VirtualFile Apply(const VirtualFile& in) const;
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private:
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2018-10-09 17:39:23 +00:00
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struct IPSwitchPatch;
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2018-10-04 16:23:18 +00:00
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void ParseFlag(const std::string& flag);
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2018-09-30 22:13:22 +00:00
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void Parse();
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2018-10-01 21:17:08 +00:00
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bool valid = false;
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2018-09-30 22:13:22 +00:00
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VirtualFile patch_text;
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std::vector<IPSwitchPatch> patches;
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2018-10-01 21:17:08 +00:00
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std::array<u8, 0x20> nso_build_id{};
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bool is_little_endian = false;
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s64 offset_shift = 0;
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bool print_values = false;
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std::string last_comment = "";
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2018-09-30 22:13:22 +00:00
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};
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2018-09-30 02:13:15 +00:00
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} // namespace FileSys
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