83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
|
// Copyright 2017 Citra Emulator Project
|
||
|
// Licensed under GPLv2 or any later version
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#include <atomic>
|
||
|
#include <list>
|
||
|
#include <mutex>
|
||
|
#include "input_common/keyboard.h"
|
||
|
|
||
|
namespace InputCommon {
|
||
|
|
||
|
class KeyButton final : public Input::ButtonDevice {
|
||
|
public:
|
||
|
explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_)
|
||
|
: key_button_list(key_button_list_) {}
|
||
|
|
||
|
~KeyButton();
|
||
|
|
||
|
bool GetStatus() const override {
|
||
|
return status.load();
|
||
|
}
|
||
|
|
||
|
friend class KeyButtonList;
|
||
|
|
||
|
private:
|
||
|
std::shared_ptr<KeyButtonList> key_button_list;
|
||
|
std::atomic<bool> status{false};
|
||
|
};
|
||
|
|
||
|
struct KeyButtonPair {
|
||
|
int key_code;
|
||
|
KeyButton* key_button;
|
||
|
};
|
||
|
|
||
|
class KeyButtonList {
|
||
|
public:
|
||
|
void AddKeyButton(int key_code, KeyButton* key_button) {
|
||
|
std::lock_guard<std::mutex> guard(mutex);
|
||
|
list.push_back(KeyButtonPair{key_code, key_button});
|
||
|
}
|
||
|
|
||
|
void RemoveKeyButton(const KeyButton* key_button) {
|
||
|
std::lock_guard<std::mutex> guard(mutex);
|
||
|
list.remove_if(
|
||
|
[key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; });
|
||
|
}
|
||
|
|
||
|
void ChangeKeyStatus(int key_code, bool pressed) {
|
||
|
std::lock_guard<std::mutex> guard(mutex);
|
||
|
for (const KeyButtonPair& pair : list) {
|
||
|
if (pair.key_code == key_code)
|
||
|
pair.key_button->status.store(pressed);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
std::mutex mutex;
|
||
|
std::list<KeyButtonPair> list;
|
||
|
};
|
||
|
|
||
|
Keyboard::Keyboard() : key_button_list{std::make_shared<KeyButtonList>()} {}
|
||
|
|
||
|
KeyButton::~KeyButton() {
|
||
|
key_button_list->RemoveKeyButton(this);
|
||
|
}
|
||
|
|
||
|
std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
|
||
|
int key_code = params.Get("code", 0);
|
||
|
std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list);
|
||
|
key_button_list->AddKeyButton(key_code, button.get());
|
||
|
return std::move(button);
|
||
|
}
|
||
|
|
||
|
void Keyboard::PressKey(int key_code) {
|
||
|
key_button_list->ChangeKeyStatus(key_code, true);
|
||
|
}
|
||
|
|
||
|
void Keyboard::ReleaseKey(int key_code) {
|
||
|
key_button_list->ChangeKeyStatus(key_code, false);
|
||
|
}
|
||
|
|
||
|
} // namespace InputCommon
|