2020-01-05 16:08:39 +00:00
|
|
|
// Copyright 2020 yuzu Emulator Project
|
2020-01-03 20:16:29 +00:00
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
#include "common/common_types.h"
|
|
|
|
|
|
|
|
namespace VideoCore {
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The GuestDriverProfile class is used to learn about the GPU drivers behavior and collect
|
2020-01-08 15:46:36 +00:00
|
|
|
* information necessary for impossible to avoid HLE methods like shader tracks as they are
|
|
|
|
* Entscheidungsproblems.
|
2020-01-03 20:16:29 +00:00
|
|
|
*/
|
|
|
|
class GuestDriverProfile {
|
|
|
|
public:
|
2020-01-08 15:46:36 +00:00
|
|
|
void DeduceTextureHandlerSize(std::vector<u32>&& bound_offsets);
|
|
|
|
|
2020-01-03 20:16:29 +00:00
|
|
|
u32 GetTextureHandlerSize() const {
|
|
|
|
return texture_handler_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool TextureHandlerSizeKnown() const {
|
|
|
|
return texture_handler_size_deduced;
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
2020-01-04 16:30:11 +00:00
|
|
|
// Minimum size of texture handler any driver can use.
|
|
|
|
static constexpr u32 min_texture_handler_size = 4;
|
2020-01-03 20:16:29 +00:00
|
|
|
// This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily
|
|
|
|
// use 4 bytes instead. Thus, certain drivers may squish the size.
|
|
|
|
static constexpr u32 default_texture_handler_size = 8;
|
2020-01-24 14:44:34 +00:00
|
|
|
|
2020-01-08 15:46:36 +00:00
|
|
|
u32 texture_handler_size = default_texture_handler_size;
|
|
|
|
bool texture_handler_size_deduced = false;
|
2020-01-03 20:16:29 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
} // namespace VideoCore
|