2014-12-17 05:38:14 +00:00
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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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2013-09-05 00:17:46 +00:00
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// Refer to the license.txt file included.
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2014-08-17 17:45:50 +00:00
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#pragma once
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2013-09-05 00:17:46 +00:00
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#include <vector>
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#include <string>
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2014-04-09 00:15:08 +00:00
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#include "common/common.h"
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2013-09-05 00:17:46 +00:00
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class DebugInterface;
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struct TBreakPoint
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{
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u32 iAddress;
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bool bOn;
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bool bTemporary;
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};
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struct TMemCheck
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{
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TMemCheck():
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StartAddress(0), EndAddress(0),
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bRange(false), OnRead(false), OnWrite(false),
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Log(false), Break(false), numHits(0)
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{ }
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u32 StartAddress;
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u32 EndAddress;
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bool bRange;
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bool OnRead;
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bool OnWrite;
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bool Log;
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bool Break;
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u32 numHits;
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void Action(DebugInterface *dbg_interface, u32 iValue, u32 addr,
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bool write, int size, u32 pc);
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};
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// Code breakpoints.
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class BreakPoints
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{
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public:
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typedef std::vector<TBreakPoint> TBreakPoints;
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typedef std::vector<std::string> TBreakPointsStr;
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const TBreakPoints& GetBreakPoints() { return m_BreakPoints; }
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TBreakPointsStr GetStrings() const;
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void AddFromStrings(const TBreakPointsStr& bps);
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2014-04-01 22:20:08 +00:00
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// is address breakpoint
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2015-03-30 19:37:34 +00:00
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bool IsAddressBreakPoint(u32 iAddress) const;
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bool IsTempBreakPoint(u32 iAddress) const;
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// Add BreakPoint
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void Add(u32 em_address, bool temp=false);
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void Add(const TBreakPoint& bp);
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// Remove Breakpoint
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void Remove(u32 iAddress);
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void Clear();
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void DeleteByAddress(u32 Address);
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private:
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TBreakPoints m_BreakPoints;
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u32 m_iBreakOnCount;
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};
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// Memory breakpoints
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class MemChecks
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{
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public:
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typedef std::vector<TMemCheck> TMemChecks;
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typedef std::vector<std::string> TMemChecksStr;
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TMemChecks m_MemChecks;
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const TMemChecks& GetMemChecks() { return m_MemChecks; }
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2014-04-01 22:20:08 +00:00
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TMemChecksStr GetStrings() const;
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void AddFromStrings(const TMemChecksStr& mcs);
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void Add(const TMemCheck& rMemoryCheck);
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// memory breakpoint
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TMemCheck *GetMemCheck(u32 address);
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void Remove(u32 _Address);
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void Clear() { m_MemChecks.clear(); };
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};
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