yuzu/src/core/hle/service/cfg/cfg.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/logging/log.h"
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#include "common/string_util.h"
#include "common/file_util.h"
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#include "core/file_sys/archive_systemsavedata.h"
#include "core/file_sys/file_backend.h"
#include "core/settings.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/cfg/cfg_i.h"
#include "core/hle/service/cfg/cfg_s.h"
#include "core/hle/service/cfg/cfg_u.h"
#include "core/hle/service/fs/archive.h"
#include "core/hle/service/service.h"
namespace Service {
namespace CFG {
/// The maximum number of block entries that can exist in the config file
static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
namespace {
/**
* The header of the config savedata file,
* contains information about the blocks in the file
*/
struct SaveFileConfig {
u16 total_entries; ///< The total number of set entries in the config file
u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
};
static_assert(sizeof(SaveFileConfig) == 0x455C, "SaveFileConfig header must be exactly 0x455C bytes");
struct UsernameBlock {
char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
u32 zero;
u32 ng_word;
};
static_assert(sizeof(UsernameBlock) == 0x1C, "UsernameBlock must be exactly 0x1C bytes");
struct ConsoleModelInfo {
u8 model; ///< The console model (3DS, 2DS, etc)
u8 unknown[3]; ///< Unknown data
};
static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
struct ConsoleCountryInfo {
u8 unknown[3]; ///< Unknown data
u8 country_code; ///< The country code of the console
};
static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
}
static const u64 CFG_SAVE_ID = 0x00010017;
static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
static const char CONSOLE_USERNAME[0x14] = "CITRA";
/// This will be initialized in Init, and will be used when creating the block
static UsernameBlock CONSOLE_USERNAME_BLOCK;
/// TODO(Subv): Find out what this actually is
static const u8 SOUND_OUTPUT_MODE = 2;
static const u8 UNITED_STATES_COUNTRY_ID = 49;
/// TODO(Subv): Find what the other bytes are
static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
/**
* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
* for example Nintendo Zone
* Thanks Normmatt for providing this information
*/
static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
};
static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
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static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
static Service::FS::ArchiveHandle cfg_system_save_data_archive;
static const std::vector<u8> cfg_system_savedata_id = { 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x01, 0x00 };
void GetCountryCodeString(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 country_code_id = cmd_buff[1];
if (country_code_id >= country_codes.size() || 0 == country_codes[country_code_id]) {
LOG_ERROR(Service_CFG, "requested country code id=%d is invalid", country_code_id);
cmd_buff[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
return;
}
cmd_buff[1] = 0;
cmd_buff[2] = country_codes[country_code_id];
}
void GetCountryCodeID(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u16 country_code = cmd_buff[1];
u16 country_code_id = 0;
// The following algorithm will fail if the first country code isn't 0.
DEBUG_ASSERT(country_codes[0] == 0);
for (u16 id = 0; id < country_codes.size(); ++id) {
if (country_codes[id] == country_code) {
country_code_id = id;
break;
}
}
if (0 == country_code_id) {
LOG_ERROR(Service_CFG, "requested country code name=%c%c is invalid", country_code & 0xff, country_code >> 8);
cmd_buff[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
cmd_buff[2] = 0xFFFF;
return;
}
cmd_buff[1] = 0;
cmd_buff[2] = country_code_id;
}
void SecureInfoGetRegion(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
cmd_buff[1] = RESULT_SUCCESS.raw;
cmd_buff[2] = Settings::values.region_value;
}
void GenHashConsoleUnique(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 app_id_salt = cmd_buff[1];
cmd_buff[1] = RESULT_SUCCESS.raw;
cmd_buff[2] = 0x33646D6F ^ (app_id_salt & 0xFFFFF); // 3dmoo hash
cmd_buff[3] = 0x6F534841 ^ (app_id_salt & 0xFFFFF);
LOG_WARNING(Service_CFG, "(STUBBED) called app_id_salt=0x%X", app_id_salt);
}
void GetRegionCanadaUSA(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
cmd_buff[1] = RESULT_SUCCESS.raw;
u8 canada_or_usa = 1;
if (canada_or_usa == Settings::values.region_value) {
cmd_buff[2] = 1;
} else {
cmd_buff[2] = 0;
}
}
void GetSystemModel(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 data;
// TODO(Subv): Find out the correct error codes
cmd_buff[1] = Service::CFG::GetConfigInfoBlock(0x000F0004, 4, 0x8,
reinterpret_cast<u8*>(&data)).raw;
cmd_buff[2] = data & 0xFF;
}
void GetModelNintendo2DS(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 data;
// TODO(Subv): Find out the correct error codes
cmd_buff[1] = Service::CFG::GetConfigInfoBlock(0x000F0004, 4, 0x8,
reinterpret_cast<u8*>(&data)).raw;
u8 model = data & 0xFF;
if (model == Service::CFG::NINTENDO_2DS)
cmd_buff[2] = 0;
else
cmd_buff[2] = 1;
}
void GetConfigInfoBlk2(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 size = cmd_buff[1];
u32 block_id = cmd_buff[2];
u8* data_pointer = Memory::GetPointer(cmd_buff[4]);
if (data_pointer == nullptr) {
cmd_buff[1] = -1; // TODO(Subv): Find the right error code
return;
}
cmd_buff[1] = Service::CFG::GetConfigInfoBlock(block_id, size, 0x2, data_pointer).raw;
}
void GetConfigInfoBlk8(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 size = cmd_buff[1];
u32 block_id = cmd_buff[2];
u8* data_pointer = Memory::GetPointer(cmd_buff[4]);
if (data_pointer == nullptr) {
cmd_buff[1] = -1; // TODO(Subv): Find the right error code
return;
}
cmd_buff[1] = Service::CFG::GetConfigInfoBlock(block_id, size, 0x8, data_pointer).raw;
}
void UpdateConfigNANDSavegame(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
cmd_buff[1] = Service::CFG::UpdateConfigNANDSavegame().raw;
}
void FormatConfig(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
cmd_buff[1] = Service::CFG::FormatConfig().raw;
}
ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
// Read the header
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries),
[&](const SaveConfigBlockEntry& entry) {
return entry.block_id == block_id && (entry.flags & flag);
});
if (itr == std::end(config->block_entries)) {
LOG_ERROR(Service_CFG, "Config block 0x%X with flags %u and size %u was not found", block_id, flag, size);
return ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent);
}
if (itr->size != size) {
LOG_ERROR(Service_CFG, "Invalid size %u for config block 0x%X with flags %u", size, block_id, flag);
return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent);
}
// The data is located in the block header itself if the size is less than 4 bytes
if (itr->size <= 4)
memcpy(output, &itr->offset_or_data, itr->size);
else
memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size);
return RESULT_SUCCESS;
}
ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data) {
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
return ResultCode(-1); // TODO(Subv): Find the right error code
// Insert the block header with offset 0 for now
config->block_entries[config->total_entries] = { block_id, 0, size, flags };
if (size > 4) {
u32 offset = config->data_entries_offset;
// Perform a search to locate the next offset for the new data
// use the offset and size of the previous block to determine the new position
for (int i = config->total_entries - 1; i >= 0; --i) {
// Ignore the blocks that don't have a separate data offset
if (config->block_entries[i].size > 4) {
offset = config->block_entries[i].offset_or_data +
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config->block_entries[i].size;
break;
}
}
config->block_entries[config->total_entries].offset_or_data = offset;
// Write the data at the new offset
memcpy(&cfg_config_file_buffer[offset], data, size);
}
else {
// The offset_or_data field in the header contains the data itself if it's 4 bytes or less
memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size);
}
++config->total_entries;
return RESULT_SUCCESS;
}
ResultCode DeleteConfigNANDSaveFile() {
FileSys::Path path("config");
return Service::FS::DeleteFileFromArchive(cfg_system_save_data_archive, path);
}
ResultCode UpdateConfigNANDSavegame() {
FileSys::Mode mode = {};
mode.write_flag = 1;
mode.create_flag = 1;
FileSys::Path path("config");
auto config_result = Service::FS::OpenFileFromArchive(cfg_system_save_data_archive, path, mode);
ASSERT_MSG(config_result.Succeeded(), "could not open file");
auto config = config_result.MoveFrom();
config->backend->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
return RESULT_SUCCESS;
}
ResultCode FormatConfig() {
ResultCode res = DeleteConfigNANDSaveFile();
if (!res.IsSuccess())
return res;
// Delete the old data
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cfg_config_file_buffer.fill(0);
// Create the header
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
// This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
config->data_entries_offset = 0x455C;
// Insert the default blocks
u8 zero_buffer[0xC0] = {};
// 0x00030001 - Unknown
res = CreateConfigInfoBlk(0x00030001, 0x8, 0xE, zero_buffer);
if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, STEREO_CAMERA_SETTINGS.data());
if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, &CONSOLE_UNIQUE_ID);
if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, &CONSOLE_USERNAME_BLOCK);
if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xE, &CONSOLE_LANGUAGE);
if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, &COUNTRY_INFO);
if (!res.IsSuccess()) return res;
char16_t country_name_buffer[16][0x40] = {};
for (size_t i = 0; i < 16; ++i) {
auto size = Common::UTF8ToUTF16("Gensokyo").copy(country_name_buffer[i], 0x40);
}
// 0x000B0001 - Localized names for the profile Country
res = CreateConfigInfoBlk(0x000B0001, sizeof(country_name_buffer), 0xE, country_name_buffer);
if (!res.IsSuccess()) return res;
// 0x000B0002 - Localized names for the profile State/Province
res = CreateConfigInfoBlk(0x000B0002, sizeof(country_name_buffer), 0xE, country_name_buffer);
if (!res.IsSuccess()) return res;
// 0x000B0003 - Unknown, related to country/address (zip code?)
res = CreateConfigInfoBlk(0x000B0003, 0x4, 0xE, zero_buffer);
if (!res.IsSuccess()) return res;
// 0x000C0000 - Unknown
res = CreateConfigInfoBlk(0x000C0000, 0xC0, 0xE, zero_buffer);
if (!res.IsSuccess()) return res;
// 0x000C0001 - Unknown
res = CreateConfigInfoBlk(0x000C0001, 0x14, 0xE, zero_buffer);
if (!res.IsSuccess()) return res;
// 0x000D0000 - Accepted EULA version
res = CreateConfigInfoBlk(0x000D0000, 0x4, 0xE, zero_buffer);
if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0xC, &CONSOLE_MODEL);
if (!res.IsSuccess()) return res;
// Save the buffer to the file
res = UpdateConfigNANDSavegame();
if (!res.IsSuccess())
return res;
return RESULT_SUCCESS;
}
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void Init() {
AddService(new CFG_I_Interface);
AddService(new CFG_S_Interface);
AddService(new CFG_U_Interface);
// Open the SystemSaveData archive 0x00010017
FileSys::Path archive_path(cfg_system_savedata_id);
auto archive_result = Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path);
// If the archive didn't exist, create the files inside
if (archive_result.Code().description == ErrorDescription::FS_NotFormatted) {
// Format the archive to create the directories
Service::FS::FormatArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path);
// Open it again to get a valid archive now that the folder exists
archive_result = Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path);
}
ASSERT_MSG(archive_result.Succeeded(), "Could not open the CFG SystemSaveData archive!");
cfg_system_save_data_archive = *archive_result;
FileSys::Path config_path("config");
FileSys::Mode open_mode = {};
open_mode.read_flag = 1;
auto config_result = Service::FS::OpenFileFromArchive(*archive_result, config_path, open_mode);
// Read the file if it already exists
if (config_result.Succeeded()) {
auto config = config_result.MoveFrom();
config->backend->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
return;
}
// Initialize the Username block
// TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals
memset(&CONSOLE_USERNAME_BLOCK, 0, sizeof(CONSOLE_USERNAME_BLOCK));
CONSOLE_USERNAME_BLOCK.ng_word = 0;
CONSOLE_USERNAME_BLOCK.zero = 0;
// Copy string to buffer and pad with zeros at the end
auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14);
std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size,
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std::end(CONSOLE_USERNAME_BLOCK.username), 0);
FormatConfig();
}
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void Shutdown() {
}
} // namespace CFG
} // namespace Service