yuzu/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
namespace {
struct ScopedRegister {
ScopedRegister() = default;
ScopedRegister(RegAlloc& reg_alloc_) : reg_alloc{&reg_alloc_}, reg{reg_alloc->AllocReg()} {}
~ScopedRegister() {
if (reg_alloc) {
reg_alloc->FreeReg(reg);
}
}
ScopedRegister& operator=(ScopedRegister&& rhs) noexcept {
if (reg_alloc) {
reg_alloc->FreeReg(reg);
}
reg_alloc = std::exchange(rhs.reg_alloc, nullptr);
reg = rhs.reg;
return *this;
}
ScopedRegister(ScopedRegister&& rhs) noexcept
: reg_alloc{std::exchange(rhs.reg_alloc, nullptr)}, reg{rhs.reg} {}
ScopedRegister& operator=(const ScopedRegister&) = delete;
ScopedRegister(const ScopedRegister&) = delete;
RegAlloc* reg_alloc{};
Register reg;
};
std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info,
[[maybe_unused]] const IR::Value& index) {
// FIXME
return fmt::format("texture[{}]", info.descriptor_index);
}
std::string_view TextureType(IR::TextureInstInfo info) {
switch (info.type) {
case TextureType::Color1D:
return "1D";
case TextureType::ColorArray1D:
return "ARRAY1D";
case TextureType::Color2D:
return "2D";
case TextureType::ColorArray2D:
return "ARRAY2D";
case TextureType::Color3D:
return "3D";
case TextureType::ColorCube:
return "CUBE";
case TextureType::ColorArrayCube:
return "ARRAYCUBE";
case TextureType::Buffer:
return "BUFFER";
}
throw InvalidArgument("Invalid texture type {}", info.type.Value());
}
std::string_view ShadowTextureType(IR::TextureInstInfo info) {
switch (info.type) {
case TextureType::Color1D:
return "SHADOW1D";
case TextureType::ColorArray1D:
return "SHADOWARRAY1D";
case TextureType::Color2D:
return "SHADOW2D";
case TextureType::ColorArray2D:
return "SHADOWARRAY2D";
case TextureType::Color3D:
return "SHADOW3D";
case TextureType::ColorCube:
return "SHADOWCUBE";
case TextureType::ColorArrayCube:
return "SHADOWARRAYCUBE";
case TextureType::Buffer:
return "SHADOWBUFFER";
}
throw InvalidArgument("Invalid texture type {}", info.type.Value());
}
std::string Offset(EmitContext& ctx, const IR::Value& offset) {
if (offset.IsEmpty()) {
return "";
}
return fmt::format(",offset({})", Register{ctx.reg_alloc.Consume(offset)});
}
std::pair<std::string, ScopedRegister> Coord(EmitContext& ctx, const IR::Value& coord) {
if (coord.IsImmediate()) {
ScopedRegister scoped_reg(ctx.reg_alloc);
return {fmt::to_string(scoped_reg.reg), std::move(scoped_reg)};
}
std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})};
if (coord.InstRecursive()->HasUses()) {
// Move non-dead coords to a separate register, although this should never happen because
// vectors are only assembled for immediate texture instructions
ctx.Add("MOV.F RC,{};", coord_vec);
coord_vec = "RC";
}
return {std::move(coord_vec), ScopedRegister{}};
}
void StoreSparse(EmitContext& ctx, IR::Inst* sparse_inst) {
if (!sparse_inst) {
return;
}
const Register sparse_ret{ctx.reg_alloc.Define(*sparse_inst)};
ctx.Add("MOV.S {},-1;"
"MOV.S {}(NONRESIDENT),0;",
sparse_ret, sparse_ret);
sparse_inst->Invalidate();
}
} // Anonymous namespace
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, Register bias_lc, const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
const std::string_view lod_clamp_mod{info.has_lod_clamp ? ".LODCLAMP" : ""};
const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const std::string offset_vec{Offset(ctx, offset)};
const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
const Register ret{ctx.reg_alloc.Define(inst)};
if (info.has_bias) {
if (info.type == TextureType::ColorArrayCube) {
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ctx.Add("TXB.F{}{} {},{},{},{},ARRAYCUBE{};", lod_clamp_mod, sparse_mod, ret, coord_vec,
bias_lc, texture, offset_vec);
} else {
if (info.has_lod_clamp) {
ctx.Add("MOV.F {}.w,{}.x;"
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"TXB.F.LODCLAMP{} {},{},{}.y,{},{}{};",
coord_vec, bias_lc, sparse_mod, ret, coord_vec, bias_lc, texture, type,
offset_vec);
} else {
ctx.Add("MOV.F {}.w,{}.x;"
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"TXB.F{} {},{},{},{}{};",
coord_vec, bias_lc, sparse_mod, ret, coord_vec, texture, type, offset_vec);
}
}
} else {
if (info.has_lod_clamp && info.type == TextureType::ColorArrayCube) {
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ctx.Add("TEX.F.LODCLAMP{} {},{},{},{},ARRAYCUBE{};", sparse_mod, ret, coord_vec,
bias_lc, texture, offset_vec);
} else {
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ctx.Add("TEX.F{}{} {},{},{},{}{};", lod_clamp_mod, sparse_mod, ret, coord_vec, texture,
type, offset_vec);
}
}
StoreSparse(ctx, sparse_inst);
}
void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, ScalarF32 lod, const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const std::string offset_vec{Offset(ctx, offset)};
const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
const Register ret{ctx.reg_alloc.Define(inst)};
if (info.type == TextureType::ColorArrayCube) {
ctx.Add("TXL.F{} {},{},{},{},ARRAYCUBE{};", sparse_mod, ret, coord_vec, lod, texture,
offset_vec);
} else {
ctx.Add("MOV.F {}.w,{};"
"TXL.F{} {},{},{},{}{};",
coord_vec, lod, sparse_mod, ret, coord_vec, texture, type, offset_vec);
}
StoreSparse(ctx, sparse_inst);
}
void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, ScalarF32 dref, Register bias_lc,
const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
const std::string_view type{ShadowTextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const std::string offset_vec{Offset(ctx, offset)};
const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
const Register ret{ctx.reg_alloc.Define(inst)};
if (info.has_bias) {
if (info.has_lod_clamp) {
switch (info.type) {
case TextureType::Color1D:
case TextureType::ColorArray1D:
case TextureType::Color2D:
ctx.Add("MOV.F {}.z,{};"
"MOV.F {}.w,{}.x;"
"TXB.F.LODCLAMP{} {},{},{}.y,{},{}{};",
coord_vec, dref, coord_vec, bias_lc, sparse_mod, ret, coord_vec, bias_lc,
texture, type, offset_vec);
break;
case TextureType::ColorArray2D:
case TextureType::ColorCube:
ctx.Add("MOV.F {}.w,{};"
"TXB.F.LODCLAMP{} {},{},{},{},{}{};",
coord_vec, dref, sparse_mod, ret, coord_vec, bias_lc, texture, type,
offset_vec);
break;
default:
throw NotImplementedException("Invalid type {} with bias and lod clamp",
info.type.Value());
}
} else {
switch (info.type) {
case TextureType::Color1D:
case TextureType::ColorArray1D:
case TextureType::Color2D:
ctx.Add("MOV.F {}.z,{};"
"MOV.F {}.w,{}.x;"
"TXB.F{} {},{},{},{}{};",
coord_vec, dref, coord_vec, bias_lc, sparse_mod, ret, coord_vec, texture,
type, offset_vec);
break;
case TextureType::ColorArray2D:
case TextureType::ColorCube:
ctx.Add("MOV.F {}.w,{};"
"TXB.F{} {},{},{},{},{}{};",
coord_vec, dref, sparse_mod, ret, coord_vec, bias_lc, texture, type,
offset_vec);
break;
case TextureType::ColorArrayCube: {
const ScopedRegister pair{ctx.reg_alloc};
ctx.Add("MOV.F {}.x,{};"
"MOV.F {}.y,{}.x;"
"TXB.F{} {},{},{},{},{}{};",
pair.reg, dref, pair.reg, bias_lc, sparse_mod, ret, coord_vec, pair.reg,
texture, type, offset_vec);
break;
}
default:
throw NotImplementedException("Invalid type {}", info.type.Value());
}
}
} else {
if (info.has_lod_clamp) {
if (info.type != TextureType::ColorArrayCube) {
const bool w_swizzle{info.type == TextureType::ColorArray2D ||
info.type == TextureType::ColorCube};
const char dref_swizzle{w_swizzle ? 'w' : 'z'};
ctx.Add("MOV.F {}.{},{};"
"TEX.F.LODCLAMP{} {},{},{},{},{}{};",
coord_vec, dref_swizzle, dref, sparse_mod, ret, coord_vec, bias_lc, texture,
type, offset_vec);
} else {
const ScopedRegister pair{ctx.reg_alloc};
ctx.Add("MOV.F {}.x,{};"
"MOV.F {}.y,{};"
"TEX.F.LODCLAMP{} {},{},{},{},{}{};",
pair.reg, dref, pair.reg, bias_lc, sparse_mod, ret, coord_vec, pair.reg,
texture, type, offset_vec);
}
} else {
if (info.type != TextureType::ColorArrayCube) {
const bool w_swizzle{info.type == TextureType::ColorArray2D ||
info.type == TextureType::ColorCube};
const char dref_swizzle{w_swizzle ? 'w' : 'z'};
ctx.Add("MOV.F {}.{},{};"
"TEX.F{} {},{},{},{}{};",
coord_vec, dref_swizzle, dref, sparse_mod, ret, coord_vec, texture, type,
offset_vec);
} else {
const ScopedRegister pair{ctx.reg_alloc};
ctx.Add("TEX.F{} {},{},{},{},{}{};", sparse_mod, ret, coord_vec, dref, texture,
type, offset_vec);
}
}
}
StoreSparse(ctx, sparse_inst);
}
void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, ScalarF32 dref, ScalarF32 lod,
const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
const std::string_view type{ShadowTextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const std::string offset_vec{Offset(ctx, offset)};
const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
const Register ret{ctx.reg_alloc.Define(inst)};
switch (info.type) {
case TextureType::Color1D:
case TextureType::ColorArray1D:
case TextureType::Color2D:
ctx.Add("MOV.F {}.z,{};"
"MOV.F {}.w,{};"
"TXL.F{} {},{},{},{}{};",
coord_vec, dref, coord_vec, lod, sparse_mod, ret, coord_vec, texture, type,
offset_vec);
break;
case TextureType::ColorArray2D:
case TextureType::ColorCube:
ctx.Add("MOV.F {}.w,{};"
"TXL.F{} {},{},{},{},{}{};",
coord_vec, dref, sparse_mod, ret, coord_vec, lod, texture, type, offset_vec);
break;
case TextureType::ColorArrayCube: {
const ScopedRegister pair{ctx.reg_alloc};
ctx.Add("MOV.F {}.x,{};"
"MOV.F {}.y,{};"
"TXL.F{} {},{},{},{},{}{};",
pair.reg, dref, pair.reg, lod, sparse_mod, ret, coord_vec, pair.reg, texture, type,
offset_vec);
break;
}
default:
throw NotImplementedException("Invalid type {}", info.type.Value());
}
StoreSparse(ctx, sparse_inst);
}
void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coord,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] const IR::Value& offset2) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coord,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] const IR::Value& offset2,
[[maybe_unused]] Register dref) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coord,
[[maybe_unused]] Register offset, [[maybe_unused]] Register lod,
[[maybe_unused]] Register ms) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] Register lod) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coord) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coord,
[[maybe_unused]] Register derivates, [[maybe_unused]] Register offset,
[[maybe_unused]] Register lod_clamp) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coord) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coord,
[[maybe_unused]] Register color) {
throw NotImplementedException("GLASM instruction");
}
void EmitBindlessImageSampleImplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageSampleExplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageGather(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageGatherDref(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageFetch(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageQueryDimensions(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageQueryLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageGradient(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageRead(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageWrite(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageSampleImplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageSampleExplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageGather(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageGatherDref(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageFetch(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageQueryDimensions(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageQueryLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageGradient(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageRead(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageWrite(EmitContext&) {
throw LogicError("Unreachable instruction");
}
} // namespace Shader::Backend::GLASM