2020-02-09 20:53:22 +00:00
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <chrono>
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2020-02-10 15:20:40 +00:00
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#include <memory>
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2020-02-09 20:53:22 +00:00
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#include "common/common_types.h"
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namespace Common {
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class WallClock {
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public:
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virtual ~WallClock() = default;
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2020-02-10 15:20:40 +00:00
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/// Returns current wall time in nanoseconds
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[[nodiscard]] virtual std::chrono::nanoseconds GetTimeNS() = 0;
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/// Returns current wall time in microseconds
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[[nodiscard]] virtual std::chrono::microseconds GetTimeUS() = 0;
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/// Returns current wall time in milliseconds
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[[nodiscard]] virtual std::chrono::milliseconds GetTimeMS() = 0;
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/// Returns current wall time in emulated clock cycles
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[[nodiscard]] virtual u64 GetClockCycles() = 0;
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/// Returns current wall time in emulated cpu cycles
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[[nodiscard]] virtual u64 GetCPUCycles() = 0;
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2020-02-25 16:28:55 +00:00
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virtual void Pause(bool is_paused) = 0;
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2020-02-09 20:53:22 +00:00
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/// Tells if the wall clock, uses the host CPU's hardware clock
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[[nodiscard]] bool IsNative() const {
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return is_native;
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}
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protected:
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WallClock(u64 emulated_cpu_frequency, u64 emulated_clock_frequency, bool is_native)
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: emulated_cpu_frequency{emulated_cpu_frequency},
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emulated_clock_frequency{emulated_clock_frequency}, is_native{is_native} {}
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u64 emulated_cpu_frequency;
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u64 emulated_clock_frequency;
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private:
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bool is_native;
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};
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2020-08-14 13:38:45 +00:00
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[[nodiscard]] std::unique_ptr<WallClock> CreateBestMatchingClock(u32 emulated_cpu_frequency,
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u32 emulated_clock_frequency);
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2020-02-09 20:53:22 +00:00
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} // namespace Common
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