83a43b81b3
Use: ./make.scm [TARGET] ./make.scm check * stage0/x86.M1: New file. * mlibc/mini-libc-mes.c (exit, write): Use M1 instead of .byte. * mlibc/libc-mes.c (_start, exit, read, write, open, access, brk, fsync, printf): Use M1 instead of .byte. * module/mes/as-i386.mes: Use M1. * module/mes/make.scm: New file. * make.scm: New file. * guile/guix/records.scm: New File. * guile/guix/shell-utils.scm: New file. * module/mes/M1.mes: Rename from hex2.mes. * module/mes/M1.scm: Rename from hex2.scm. * scripts/mescc.mes: Update callers. * guile/mescc.scm: Update callers.
66 lines
1.6 KiB
C
66 lines
1.6 KiB
C
/* -*-comment-start: "//";comment-end:""-*-
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* Mes --- Maxwell Equations of Software
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* Copyright © 2016,2017 Jan Nieuwenhuizen <janneke@gnu.org>
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*
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* This file is part of Mes.
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*
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* Mes is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or (at
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* your option) any later version.
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*
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* Mes is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Mes. If not, see <http://www.gnu.org/licenses/>.
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*/
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int exit ();
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int main(int,char*[]);
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int
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_start ()
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{
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int r = main ();
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exit (r);
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}
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void
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exit ()
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{
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asm ("mov____0x8(%ebp),%ebx !8"); // mov 0x8(%ebp),%ebx
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asm ("mov____$i32,%eax SYS_exit"); // mov $0x1,%eax
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asm ("int____$0x80"); // int $0x80
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}
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void
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write ()
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{
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asm ("mov____0x8(%ebp),%ebx !8"); // mov 0x8(%ebp),%ebx
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asm ("mov____0x8(%ebp),%ecx !12"); // mov 0x8(%ebp),%ecx
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asm ("mov____0x8(%ebp),%edx !16"); // mov 0x8(%ebp),%edx
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asm ("mov____$i32,%eax SYS_write"); // mov $0x4,%eax
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asm ("int____$0x80"); // int $0x80
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}
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int
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strlen (char const* s)
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{
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int i = 0;
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while (s[i]) i++;
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return i;
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}
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int
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eputs (char const* s)
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{
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int i = strlen (s);
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write (2, s, i);
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return 0;
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}
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